N0BLE55

Luxembourg
On FACEIT since 2022 392 matches tracked 176 matches in 30 days
ELO ▲ 627
2,450
30-day peak: 2,510
Rank EU
#62,478
Luxembourg #71 in Luxembourg
Last updated:

How does N0BLE55 play?

Rating 0.96 (from 342 matches) K/R 0.67 ADR 75.6 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.6
Knife kills 5 in 392 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 31x 4K, 2 aces in 322 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +327
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 76.1, Headshots at 49%
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
52 matches · 40% win rate
On Anubis −34 ELO
94 matches · 49% win rate
Between 0:00 and 6:00 +119 ELO, win rate 42%
On Mondays −31 ELO, win rate 39%

N0BLE55 loses the most ELO in match 2 of the day: −59 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.21 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
49% better than 39%
0.68 better than 21%
75.8 better than 24%
0.97 better than 26%
48% of 399 duels better than 31%
38% of 81 situations right on the average
Ancient115
53% right on the average
0.69 better than 23%
79.4 better than 38%
0.96 better than 25%
51% of 361 duels better than 45%
38% of 58 situations right on the average
Anubis94
49% better than 36%
0.64 better than 8%
73.4 better than 13%
0.96 better than 23%
54% of 256 duels better than 63%
32% of 50 situations better than 33%
Inferno32
44% better than 21%
0.65 better than 8%
73.9 better than 14%
0.96 better than 17%
51% of 88 duels better than 31%
44% of 18 situations better than 65%
Cache16
50% -
0.64 -
71.7 -
0.91-
44% of 54 duels -
33% of 15 situations -
Mirage8
75% -
0.52 -
57.9 -
0.86-
22% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0BLE55 plays

Across 392 matches N0BLE55 averages K/R 0.67 and ADR 75.6; the rating across the 342 rated matches is 0.96. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Ancient with a 53% win rate in 115 matches. In 107 of 342 matches the rating was 1.10 or higher (31%), in 166 it was below 0.90. In 322 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 0.98. N0BLE55 loses the most ELO in match 2 of the day (−59 ELO, win rate 40%). Things go best in match 3 of the day (+148 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +148 ELO. Improved over the last three months: ELO +327. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 76.1, Headshots at 49%. Last 30 days: 176 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.