Mzagro28

Georgia
124 matches tracked 50 matches in 30 days
Last updated:

How does Mzagro28 play?

Rating 0.99 K/R 0.70 ADR 78.9 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.4
Knife kills 2 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 11%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 7x 4K, 1 ace in 104 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether Mzagro28 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.02.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
51 matches · 61% win rate
From match 5 of the day +83 ELO
26 matches · 54% win rate
Between 18:00 and 24:00 +101 ELO, win rate 57%
On Fridays −43 ELO, win rate 45%

Mzagro28 loses the most ELO on Dust 2: −20 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 83%
0.72 right on the average
81.7 better than 61%
1.03 better than 60%
49% of 242 duels better than 43%
48% of 29 situations better than 76%
Mirage25
60% better than 81%
0.69 better than 32%
77.2 better than 37%
0.98 better than 39%
59% of 101 duels better than 91%
33% of 18 situations better than 36%
Anubis16
63% better than 85%
0.68 better than 25%
74.4 better than 20%
0.97 better than 32%
48% of 44 duels better than 33%
28% of 18 situations better than 25%
Inferno16
75% better than 97%
0.70 better than 32%
80.9 better than 51%
1.00 better than 38%
49% of 69 duels better than 34%
45% of 11 situations better than 70%
Cache7
29% -
0.63 -
76.4 -
0.86-
50% of 24 duels -
40% of 5 situations -
Ancient6
83% -
0.67 -
70.3 -
0.95-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mzagro28 plays

Across 124 matches Mzagro28 averages K/R 0.70, ADR 78.9 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 15.7 kills per match with 38% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 104 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: May 2026 at 1.42. Mzagro28 loses the most ELO on Dust 2 (−20 ELO, win rate 61%). Things go best on Mirage (+158 ELO, win rate 60%). Match no. 1 of the day goes best: 71% win rate, +116 ELO. Last 30 days: 50 matches, win rate 64%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.