Myzunic-_

France
On FACEIT since 2019 319 matches tracked 99 matches in 30 days
ELO ▲ 149
3,013
30-day peak: 3,110
Rank EU ▼ 1,877 places
#7,842
France #175 in France
30 days · prev. #5,965 · best #5,384
Last updated:

How does Myzunic-_ play?

Rating 1.04 (from 278 matches) K/R 0.74 ADR 80.4 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 278 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.6
Knife kills 8 in 310 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 43x 4K, 7 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05, Win rate +11 pp, ELO +410
= Stayed the same
K/R at 0.75, ADR at 80.5, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −188 ELO
24 matches · 42% win rate
In match 3 of the day −89 ELO
44 matches · 48% win rate
Between 12:00 and 18:00 −23 ELO, win rate 45%
On Saturdays −24 ELO, win rate 46%

Myzunic-_ loses the most ELO on Ancient: −188 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
58% better than 62%
0.76 right on the average
80.4 better than 41%
1.06 better than 44%
45% of 541 duels better than 14%
39% of 41 situations better than 49%
Anubis50
50% better than 32%
0.74 better than 43%
82.7 better than 56%
1.05 better than 46%
50% of 252 duels better than 35%
32% of 22 situations better than 32%
Inferno44
55% better than 27%
0.71 better than 23%
79.6 better than 28%
1.01 better than 21%
46% of 239 duels better than 8%
25% of 8 situations better than 20%
Nuke31
61% better than 61%
0.76 better than 46%
79.9 better than 36%
1.03 better than 31%
57% of 181 duels better than 69%
47% of 15 situations better than 68%
Mirage30
47% better than 18%
0.76 right on the average
80.4 better than 40%
1.08 better than 54%
46% of 141 duels better than 15%
42% of 12 situations better than 60%
Ancient24
42% better than 12%
0.74 better than 40%
81.4 better than 45%
1.03 better than 39%
48% of 87 duels better than 24%
20% of 15 situations better than 10%
Cache22
55% better than 40%
0.73 better than 24%
78.5 better than 21%
1.01 better than 19%
54% of 112 duels better than 45%
40% of 5 situations better than 54%
Overpass5
40% -
0.63 -
72.2 -
0.89-
25% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Myzunic-_ plays

Across 310 matches Myzunic-_ averages K/R 0.74 and ADR 80.4; the rating across the 278 rated matches is 1.04. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 116 of 278 matches the rating was 1.10 or higher (42%), in 95 it was below 0.90. In 232 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: August 2026 at 1.10. Myzunic-_ loses the most ELO on Ancient (−188 ELO, win rate 42%). Things go best in match 1 of the day (+205 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +205 ELO. Improved over the last three months: Rating +0.05, Win rate +11 pp, ELO +410. Unchanged in recent months: K/R at 0.75, ADR at 80.5, Headshots at 59%. Last 30 days: 99 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.