Mysterise

Australia
97 matches tracked 20 matches in 30 days
ELO
1,588
Peak across the last 97 matches: 1,740
Rank OCE ▼ 614 places
#2,721
30 days · prev. #2,107 · best #2,088
Last updated:

How does Mysterise play?

Rating 0.92 K/R 0.66 ADR 76.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.07 · Ø 0.99 better than 19%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 25%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 13x 4K, 0 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.60+0.33 · Ø 0.27 better than 98%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
Whether Mysterise is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.79
JulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
31 matches · 65% win rate
Between 6:00 and 12:00 −80 ELO, win rate 36%

Mysterise loses the most ELO on Dust 2: −27 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
65% better than 90%
0.69 better than 33%
79.3 better than 48%
1.01 right on the average
44% of 114 duels better than 19%
53% of 19 situations better than 85%
Mirage17
53% better than 61%
0.62 better than 8%
73.9 better than 21%
0.85 better than 6%
39% of 46 duels better than 5%
50% of 10 situations better than 81%
Inferno16
50% better than 45%
0.63 better than 12%
75.7 better than 30%
0.89 better than 14%
47% of 59 duels better than 32%
57% of 7 situations better than 88%
Ancient10
50% -
0.67 -
77.4 -
0.87-
58% of 52 duels -
0% of 2 situations -
Cache8
38% -
0.66 -
73.0 -
0.91-
44% of 41 duels -
100% of 5 situations -
Nuke8
38% -
0.63 -
69.6 -
0.85-
52% of 29 duels -
33% of 6 situations -
Anubis6
50% -
0.73 -
82.5 -
0.93-
50% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mysterise plays

Across 97 matches Mysterise averages K/R 0.66, ADR 76.2 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 14.0 kills per match with 44% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 32 of 97 matches the rating was 1.10 or higher (33%), in 49 it was below 0.90. In 87 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. Mysterise loses the most ELO on Dust 2 (−27 ELO, win rate 65%). Things go best in match 2 of the day (−26 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −26 ELO. Last 30 days: 20 matches, win rate 35%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.