Mylolery

Russia
On FACEIT since 2025 114 matches tracked 26 matches in 30 days
ELO ▲ 40
2,330
30-day peak: 2,330
Rank EU
#91,112
Russia #25,738 in Russia
Last updated:

How does Mylolery play?

Rating 1.00 (from 93 matches) K/R 0.69 ADR 75.3 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 93 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 2 in 114 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 17x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.11, ADR +6.6, Win rate +3 pp, ELO +59
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
27 matches · 33% win rate
In match 2 of the day +51 ELO
22 matches · 32% win rate
On Fridays ±0 ELO, win rate 42%

Mylolery loses the most ELO on Ancient: −50 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Nuke
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 42%
0.70 better than 29%
72.8 better than 13%
1.04 right on the average
45% of 84 duels better than 17%
25% of 16 situations better than 17%
Ancient27
33% better than 6%
0.73 better than 42%
79.0 better than 36%
1.01 better than 42%
41% of 75 duels better than 7%
31% of 13 situations better than 33%
Dust 225
56% better than 66%
0.64 better than 8%
72.5 better than 11%
0.94 better than 17%
47% of 102 duels better than 27%
27% of 11 situations better than 22%
Anubis12
67% -
0.74 -
80.4 -
1.12-
43% of 30 duels -
50% of 8 situations -
Inferno7
43% -
0.57 -
67.6 -
0.79-
55% of 31 duels -
50% of 2 situations -
Cache6
50% -
0.71 -
78.4 -
1.04-
54% of 24 duels -
50% of 8 situations -
Nuke6
83% -
0.73 -
77.9 -
1.08-
38% of 16 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mylolery plays

Across 114 matches Mylolery averages K/R 0.69 and ADR 75.3; the rating across the 93 rated matches is 1.00. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 35 of 93 matches the rating was 1.10 or higher (38%), in 36 it was below 0.90. In 67 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. Mylolery loses the most ELO on Ancient (−50 ELO, win rate 33%). Things go best on Dust 2 (+25 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, −50 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, ADR +6.6, Win rate +3 pp, ELO +59. Got weaker: Headshots −4 pp. Last 30 days: 26 matches, win rate 54%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.