Mykych

Ukraine
357 matches tracked 54 matches in 30 days
Last updated:

How does Mykych play?

Rating 1.00 (from 352 matches) K/R 0.74 ADR 80.1 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 352 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.2
Knife kills 16 in 357 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 62x 4K, 6 aces in 305 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 3%
Enemies flashed per round 0.04−0.23 · Ø 0.27 better than 1%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +684
= Stayed the same
K/R at 0.74, Headshots at 51%
▼ Got worse
Rating −0.05, ADR −8.1, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
36 matches · 39% win rate
On Ancient −26 ELO
31 matches · 61% win rate
On Saturdays −21 ELO, win rate 41%

Mykych loses the most ELO in match 4 of the day: −48 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 6 wins in a row · Overpass
  3. Highest rating in a match: 2.76 · Mirage

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
45% better than 30%
0.77 better than 71%
80.9 better than 58%
1.06 better than 68%
51% of 862 duels right on the average
38% of 72 situations right on the average
Dust 290
48% better than 41%
0.68 better than 28%
76.2 better than 31%
0.92 better than 21%
48% of 554 duels better than 36%
38% of 39 situations better than 46%
Anubis51
57% better than 74%
0.72 right on the average
80.7 better than 55%
0.98 better than 39%
50% of 339 duels right on the average
45% of 29 situations better than 71%
Ancient31
61% better than 85%
0.79 better than 77%
85.9 better than 77%
1.07 better than 72%
54% of 205 duels better than 68%
44% of 16 situations better than 66%
Inferno30
40% better than 16%
0.81 better than 87%
85.8 better than 81%
1.08 better than 73%
54% of 200 duels better than 68%
19% of 16 situations better than 10%
Cache18
56% -
0.77 -
83.3 -
1.06-
53% of 116 duels -
29% of 7 situations -
Nuke12
42% -
0.68 -
76.4 -
0.89-
49% of 81 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mykych plays

Across 357 matches Mykych averages K/R 0.74 and ADR 80.1; the rating across the 352 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 8 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 122 of 352 matches the rating was 1.10 or higher (35%), in 147 it was below 0.90. In 305 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: June 2026 at 1.09. Mykych loses the most ELO in match 4 of the day (−48 ELO, win rate 39%). Things go best on Mirage (+287 ELO, win rate 45%). Match no. 3 of the day goes best: 60% win rate, −89 ELO. Improved over the last three months: ELO +684. Got weaker: Rating −0.05, ADR −8.1, Win rate −5 pp. Unchanged in recent months: K/R at 0.74, Headshots at 51%. Last 30 days: 54 matches, win rate 54%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.