Myke

BA
111 matches tracked
Last updated:

How does Myke play?

Rating 1.11 K/R 0.79 ADR 88.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 111 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 4%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 1.12+0.10 · Ø 1.02 better than 85%
Pistol kills per match 3.0
Knife kills 3 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 93%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 7x 4K, 3 aces in 37 matches

Utility and deaths

Strength
Nades, flashes and deaths

51% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 94%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +96
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 87.8
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
43 matches · 58% win rate
On Dust 2 −10 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 +23 ELO, win rate 39%

Myke loses the most ELO on Mirage: −29 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 73%
0.82 better than 86%
94.2 better than 96%
1.18 better than 91%
54% of 187 duels better than 69%
39% of 23 situations better than 52%
Dust 226
46% better than 33%
0.82 better than 89%
90.6 better than 92%
1.14 better than 87%
57% of 122 duels better than 85%
44% of 18 situations better than 69%
Anubis16
50% better than 45%
0.75 better than 58%
85.7 better than 77%
1.05 better than 60%
49% of 72 duels better than 36%
33% of 12 situations better than 40%
Inferno13
62% -
0.69 -
73.6 -
0.96-
51% of 57 duels -
67% of 9 situations -
Cache8
63% -
0.81 -
93.4 -
1.15-
50% of 40 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Myke plays

Across 111 matches Myke averages K/R 0.79, ADR 88.8 and a rating of 1.11. Biggest strength: Utility hit rate at 51%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 9 players. Averages 17.2 kills per match with 47% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 58 of 111 matches the rating was 1.10 or higher (52%), in 39 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. Myke loses the most ELO on Mirage (−29 ELO, win rate 58%). Match no. 2 of the day goes best: 59% win rate, +49 ELO. Improved over the last three months: ELO +96. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 87.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.