My_Fantasy

Netherlands
On FACEIT since 2016 217 matches tracked 50 matches in 30 days
ELO ▲ 28
2,655
30-day peak: 2,700
Rank EU
#30,472
Netherlands #176 in Netherlands
Last updated:

How does My_Fantasy play?

Rating 1.19 K/R 0.83 ADR 90.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 217 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.26+0.22 · Ø 1.04 better than 94%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 24x 4K, 4 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 95%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +74
= Stayed the same
K/R at 0.83, Rating at 1.19, ADR at 91.3, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months unchanged at 0.83. Clearly above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −52 ELO
29 matches · 59% win rate
On Anubis −25 ELO
49 matches · 45% win rate
On Mondays −2 ELO, win rate 41%

My_Fantasy loses the most ELO on Cache: −52 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Ancient
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 9%
0.82 better than 80%
92.4 better than 91%
1.12 better than 74%
55% of 193 duels better than 69%
35% of 37 situations better than 37%
Inferno50
56% better than 43%
0.85 better than 76%
91.8 better than 75%
1.26 better than 86%
58% of 165 duels better than 70%
51% of 41 situations better than 80%
Anubis49
45% better than 25%
0.86 better than 91%
91.6 better than 90%
1.21 better than 91%
63% of 166 duels better than 96%
43% of 49 situations better than 59%
Cache29
59% -
0.83 -
89.3 -
1.21-
47% of 114 duels -
42% of 26 situations -
Ancient26
62% better than 79%
0.79 better than 65%
86.7 better than 69%
1.15 better than 80%
48% of 85 duels better than 26%
47% of 19 situations better than 74%
Nuke8
38% -
0.74 -
81.6 -
1.05-
54% of 39 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How My_Fantasy plays

Across 217 matches My_Fantasy averages K/R 0.83, ADR 90.6 and a rating of 1.19. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 126 of 217 matches the rating was 1.10 or higher (58%), in 48 it was below 0.90. In 134 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. My_Fantasy loses the most ELO on Cache (−52 ELO, win rate 59%). Things go best on Ancient (+66 ELO, win rate 62%). From match no. 5 of the day on, things go best: 61% win rate, −51 ELO. Improved over the last three months: Win rate +7 pp, ELO +74. Unchanged in recent months: K/R at 0.83, Rating at 1.19, ADR at 91.3, Headshots at 47%. Last 30 days: 50 matches, win rate 52%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.