MyHaraaa

Colombia
On FACEIT since 2018 41 matches tracked
ELO
1,679
Rank EU
#444,446
Last updated:

How does MyHaraaa play?

Rating 1.18 K/R 0.81 ADR 84.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 59%+10 pp · Ø 49% better than 98%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (0.97).

Headshot rate 33%−15 pp · Ø 48% better than 2%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.29+0.32 · Ø 0.97 better than 99%
Pistol kills per match 2.9
Zeus kills3 in 41 matches
Knife kills 2 in 41 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 42%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 4x 4K, 1 ace in 23 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 98%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 78%
Deaths per round 63%−10 pp · Ø 73% better than 99%

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient8
50% -
0.86 -
88.4 -
1.22-
74% of 19 duels -
50% of 14 situations -
Anubis8
38% -
0.76 -
79.5 -
1.09-
52% of 27 duels -
42% of 12 situations -
Dust 27
86% -
0.89 -
92.9 -
1.32-
64% of 28 duels -
67% of 6 situations -
Inferno7
57% -
0.81 -
78.0 -
1.23-
68% of 28 duels -
14% of 7 situations -
Mirage6
33% -
0.76 -
84.5 -
1.09-
57% of 23 duels -
17% of 6 situations -
Nuke3
67% -
0.79 -
86.7 -
1.20-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MyHaraaa plays

Across 41 matches MyHaraaa averages K/R 0.81, ADR 84.5 and a rating of 1.18. Biggest strength: K/D at 1.29, better than 99% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 8 players. Averages 18.8 kills per match with 33% headshots. In 22 of 41 matches the rating was 1.10 or higher (54%), in 9 it was below 0.90. In 23 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.