My1fHunter

Kyrgyzstan
On FACEIT since 2022 200 matches tracked 66 matches in 30 days
Last updated:

How does My1fHunter play?

Rating 0.99 (from 179 matches) K/R 0.72 ADR 78.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 24%+1 pp · Ø 23% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 2.3
Knife kills 13 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so right on the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 40%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 27%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, Win rate +12 pp, ELO +362
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.13, ADR −6.4

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −63 ELO
35 matches · 43% win rate
On Mirage −5 ELO
63 matches · 54% win rate
On Wednesdays −135 ELO, win rate 42%

My1fHunter loses the most ELO in match 3 of the day: −63 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 64%
0.72 better than 57%
80.0 better than 59%
0.99 better than 54%
50% of 243 duels better than 54%
13% of 24 situations better than 3%
Dust 255
45% better than 34%
0.71 right on the average
76.7 better than 39%
0.99 better than 54%
48% of 206 duels better than 41%
42% of 31 situations better than 66%
Inferno22
41% better than 21%
0.67 better than 36%
77.3 better than 45%
0.91 better than 29%
37% of 49 duels better than 5%
67% of 12 situations better than 97%
Nuke21
67% better than 88%
0.78 better than 72%
81.7 better than 61%
1.04 better than 61%
53% of 72 duels better than 64%
17% of 12 situations better than 7%
Ancient14
50% -
0.77 -
84.0 -
1.03-
55% of 53 duels -
0% of 1 situations -
Anubis11
55% -
0.70 -
72.6 -
1.08-
48% of 31 duels -
67% of 3 situations -
Cache11
27% -
0.63 -
70.0 -
0.85-
47% of 59 duels -
25% of 4 situations -
Vertigo3
100% -
0.77 -
84.6 -
1.10-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How My1fHunter plays

Across 200 matches My1fHunter averages K/R 0.72 and ADR 78.4; the rating across the 179 rated matches is 0.99. Biggest strength: Headshot rate at 52%, better than 85% of level 6 players. Averages 16.2 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 58 of 179 matches the rating was 1.10 or higher (32%), in 79 it was below 0.90. In 159 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. My1fHunter loses the most ELO in match 3 of the day (−63 ELO, win rate 43%). Things go best on Inferno (+4 ELO, win rate 41%). Match no. 4 of the day goes best: 56% win rate, −24 ELO. Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +362. Got weaker: K/R −0.07, Rating −0.13, ADR −6.4. Last 30 days: 66 matches, win rate 55%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.