MusorDropip

Russia
281 matches tracked 81 matches in 30 days
ELO ▲ 505
2,769
30-day peak: 2,769
Rank EU
#19,329
Russia #14,183 in Russia
Last updated:

How does MusorDropip play?

Rating 1.06 (from 260 matches) K/R 0.73 ADR 76.0 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 260 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7
Knife kills 8 in 281 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 42x 4K, 5 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 2%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +4.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
95 matches · 51% win rate
On Dust 2 −76 ELO
75 matches · 56% win rate
On Tuesdays −55 ELO, win rate 41%

MusorDropip loses the most ELO on Mirage: −120 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Nuke
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
51% better than 41%
0.74 better than 42%
77.9 better than 29%
1.08 better than 58%
53% of 291 duels better than 55%
48% of 83 situations better than 77%
Dust 275
56% better than 61%
0.71 better than 30%
75.5 better than 20%
1.04 better than 42%
49% of 257 duels better than 33%
39% of 57 situations better than 52%
Ancient47
45% better than 23%
0.75 better than 47%
77.7 better than 25%
1.07 better than 56%
53% of 165 duels better than 55%
38% of 37 situations right on the average
Anubis39
49% better than 32%
0.71 better than 29%
72.5 better than 7%
1.04 better than 45%
50% of 113 duels better than 37%
32% of 31 situations better than 33%
Nuke11
45% -
0.67 -
71.7 -
1.02-
57% of 46 duels -
30% of 10 situations -
Inferno8
25% -
0.63 -
66.4 -
0.97-
42% of 26 duels -
29% of 7 situations -
Cache3
67% -
0.77 -
73.8 -
1.18-
67% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MusorDropip plays

Across 281 matches MusorDropip averages K/R 0.73 and ADR 76.0; the rating across the 260 rated matches is 1.06. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 75 matches. In 114 of 260 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 260 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. MusorDropip loses the most ELO on Mirage (−120 ELO, win rate 51%). Things go best in match 3 of the day (−30 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, −30 ELO. Improved over the last three months: K/R +0.05, ADR +4.0. Got weaker: Headshots −5 pp, Win rate −7 pp. Last 30 days: 81 matches, win rate 54%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.