MusorDrop_zz
Name history of MusorDrop_zz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.1%).
Utility and deaths
Weakness19% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.87 (at the start 1.01). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 80.5. Last 3 months: 72.2 (at the start 80.5). Clearly below the average (79.2).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 44% (at the start 55%). Clearly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 50% (at the start 53%). Slightly above the average (48%).
Best month: July 2026 with 1,942. Last 3 months: 1,606 (at the start 1,942).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 120 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MusorDrop_zz loses the most ELO on Anubis: −28 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Nuke
- Most kills in a match: 45 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 120 matchesCompared with players on the same level who have at least 15 matches on the map.
How MusorDrop_zz plays
Across 120 matches MusorDrop_zz averages K/R 0.72, ADR 79.0 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 8 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 43 of 120 matches the rating was 1.10 or higher (36%), in 45 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.04. MusorDrop_zz loses the most ELO on Anubis (−28 ELO, win rate 48%). Things go best from match 5 of the day (+50 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, +50 ELO. Got weaker: K/R −0.09, Rating −0.14, ADR −8.3, Headshots −11 pp, Win rate −3 pp, ELO −336. Last 30 days: 20 matches, win rate 50%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.