MusorDrop_PR

Russia
149 matches tracked 72 matches in 30 days
Last updated:

How does MusorDrop_PR play?

Rating 0.96 K/R 0.68 ADR 76.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

18% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 1.9
Knife kills 5 in 149 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 31%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 18x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 53%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 76.0, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.72).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +65 ELO
56 matches · 46% win rate
Between 12:00 and 18:00 +57 ELO, win rate 43%
On Sundays +85 ELO, win rate 40%

MusorDrop_PR loses the most ELO from match 5 of the day: +65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 59%
0.74 better than 68%
83.0 better than 74%
1.02 better than 66%
56% of 293 duels better than 83%
41% of 39 situations better than 64%
Mirage31
39% better than 16%
0.66 better than 24%
69.9 better than 11%
0.90 better than 19%
44% of 145 duels better than 20%
35% of 20 situations better than 46%
Anubis28
43% better than 23%
0.65 better than 20%
74.8 better than 30%
0.95 better than 38%
43% of 159 duels better than 14%
44% of 9 situations better than 67%
Nuke14
64% -
0.57 -
65.3 -
0.77-
38% of 76 duels -
55% of 11 situations -
Ancient12
58% -
0.60 -
70.8 -
0.85-
47% of 51 duels -
38% of 13 situations -
Inferno9
78% -
0.81 -
91.3 -
1.16-
63% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MusorDrop_PR plays

Across 149 matches MusorDrop_PR averages K/R 0.68, ADR 76.3 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 80% of level 6 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 40 of 149 matches the rating was 1.10 or higher (27%), in 69 it was below 0.90. In 111 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. MusorDrop_PR loses the most ELO from match 5 of the day (+65 ELO, win rate 46%). Things go best on Mirage (+123 ELO, win rate 39%). Match no. 2 of the day goes best: 68% win rate, +50 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 76.0, Win rate at 51%. Last 30 days: 72 matches, win rate 46%, net ELO +172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.