MusorDrop_JL

Ukraine
203 matches tracked 45 matches in 30 days
ELO ▲ 137
2,090
30-day peak: 2,090
Rank EU
#186,602
Ukraine #8,991 in Ukraine
Last updated:

How does MusorDrop_JL play?

Rating 1.10 (from 153 matches) K/R 0.76 ADR 80.3 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 153 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 30x 4K, 5 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, ADR +4.1
= Stayed the same
Headshots at 43%, Win rate at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
79 matches · 47% win rate
On Anubis −13 ELO
29 matches · 48% win rate
On Sundays −22 ELO, win rate 25%

MusorDrop_JL loses the most ELO on Dust 2: −27 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
47% better than 38%
0.80 better than 80%
83.9 better than 69%
1.14 better than 85%
61% of 287 duels better than 93%
34% of 44 situations better than 41%
Mirage49
41% better than 18%
0.70 better than 34%
76.7 better than 30%
1.02 better than 52%
53% of 177 duels better than 65%
32% of 19 situations better than 33%
Anubis29
48% better than 43%
0.82 better than 88%
81.6 better than 58%
1.20 better than 95%
62% of 109 duels better than 97%
22% of 18 situations better than 17%
Ancient14
43% -
0.75 -
79.6 -
0.95-
63% of 32 duels -
22% of 9 situations -
Nuke14
50% -
0.77 -
74.4 -
1.11-
59% of 27 duels -
43% of 7 situations -
Inferno8
38% -
0.70 -
79.1 -
0.95-
52% of 23 duels -
33% of 3 situations -
Cache4
75% -
0.78 -
85.9 -
1.25-
79% of 14 duels -
50% of 4 situations -
Overpass4
75% -
0.59 -
65.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MusorDrop_JL plays

Across 203 matches MusorDrop_JL averages K/R 0.76 and ADR 80.3; the rating across the 153 rated matches is 1.10. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 16.7 kills per match with 43% headshots. The strongest map is Nuke with a 50% win rate in 14 matches. In 70 of 153 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 153 matches with detailed stats: 30 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. MusorDrop_JL loses the most ELO on Dust 2 (−27 ELO, win rate 47%). Things go best on Mirage (+42 ELO, win rate 41%). Match no. 4 of the day goes best: 52% win rate. Improved over the last three months: K/R +0.07, ADR +4.1. Unchanged in recent months: Headshots at 43%, Win rate at 46%. Last 30 days: 45 matches, win rate 49%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.