MusorDrop_24
Name history of MusorDrop_24
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 1.04 (at the start 0.98). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.3. Last 3 months: 78.1 (at the start 76.9). Just below the average (80.2).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 44% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: September 2026 with 3,078. Last 3 months: 2,626 (at the start 2,755).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 336 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MusorDrop_24 loses the most ELO in match 4 of the day: −80 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 33 · Mirage
- Highest rating in a match: 2.28 · Dust 2
Maps in detail
from the last 336 matchesCompared with players on the same level who have at least 15 matches on the map.
How MusorDrop_24 plays
Across 336 matches MusorDrop_24 averages K/R 0.72, ADR 77.9 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 131 of 336 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 263 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: August 2026 at 1.05. MusorDrop_24 loses the most ELO in match 4 of the day (−80 ELO, win rate 41%). Things go best on Dust 2 (+114 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, −20 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp. Got weaker: ELO −129. Unchanged in recent months: K/R at 0.73, ADR at 78.1, Headshots at 44%. Last 30 days: 91 matches, win rate 44%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.