MusorDropQ_0

Italy
127 matches tracked 35 matches in 30 days
Last updated:

How does MusorDropQ_0 play?

Rating 0.99 (from 106 matches) K/R 0.72 ADR 76.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.1
Knife kills 2 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 69%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 11x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +120
= Stayed the same
ADR at 76.5, Win rate at 47%
▼ Got worse
K/R −0.06, Rating −0.18

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +28 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 16%
0.75 better than 62%
80.8 better than 57%
1.04 better than 62%
51% of 148 duels better than 55%
21% of 33 situations better than 12%
Dust 235
51% better than 51%
0.71 better than 43%
73.1 better than 17%
0.93 better than 22%
51% of 91 duels better than 53%
36% of 11 situations better than 47%
Anubis19
47% better than 34%
0.62 better than 6%
69.7 better than 6%
0.84 better than 5%
50% of 66 duels better than 44%
56% of 9 situations better than 87%
Ancient15
47% better than 33%
0.79 better than 77%
81.3 better than 55%
1.08-
52% of 56 duels better than 55%
30% of 10 situations better than 29%
Nuke7
29% -
0.78 -
85.7 -
1.11-
46% of 28 duels -
60% of 5 situations -
Inferno6
67% -
0.78 -
80.0 -
1.00-
52% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MusorDropQ_0 plays

Across 127 matches MusorDropQ_0 averages K/R 0.72 and ADR 76.8; the rating across the 106 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 15.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 51% win rate in 35 matches. In 40 of 106 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 101 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Things go best in match 1 of the day (+105 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +105 ELO. Improved over the last three months: Headshots +2 pp, ELO +120. Got weaker: K/R −0.06, Rating −0.18. Unchanged in recent months: ADR at 76.5, Win rate at 47%. Last 30 days: 35 matches, win rate 46%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.