MusorDrop99

Ukraine
193 matches tracked 15 matches in 30 days
Last updated:

How does MusorDrop99 play?

Rating 1.18 (from 49 matches) K/R 0.77 ADR 80.8 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 8
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 29% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−9 pp better than 9%
Clutch 1v2 won 23%+1 pp better than 61%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 24%+14 pp better than 93%
K/D 1.09+0.09 better than 82%
Pistol kills per match 2.8
Knife kills 1 in 193 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.8 pp better than 89%
Rounds with 3K 4.7%+0.8 pp better than 83%
MVPs per match 2.20.0 level
4Ks and aces 19x 4K, 0 aces in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 2.2−2.0 better than 7%
Enemies flashed per round 0.10−0.18 better than 7%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.08, ADR +6.5
= Stayed the same
Headshots at 45%, Win rate at 47%
▼ Got worse
ELO −216

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.73).

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −88 ELO
47 matches · 34% wins
In match 2 of the day −30 ELO
42 matches · 40% wins
On Thursdays +116 ELO, win rate 32%

MusorDrop99 loses the most ELO on Mirage: −88 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
48% better than 41%
0.80 better than 84%
85.4 better than 77%
1.25 better than 96%
61% of 214 duels better than 95%
22% of 36 situations better than 14%
Mirage47
34% better than 7%
0.79 better than 81%
84.1 better than 73%
1.13-
54% of 199 duels better than 71%
35% of 31 situations better than 39%
Anubis42
52% better than 52%
0.75 better than 60%
79.7 better than 45%
1.06-
56% of 185 duels better than 79%
20% of 15 situations better than 9%
Ancient28
50% better than 44%
0.74 better than 54%
74.6 better than 20%
1.22-
49% of 90 duels better than 44%
37% of 19 situations better than 44%
Cache13
46% -
0.84 -
83.9 -
1.23-
55% of 42 duels -
43% of 7 situations -
Nuke7
57% -
0.77 -
78.6 -
-
71% of 24 duels -
0% of 3 situations -
Inferno3
33% -
0.58 -
60.9 -
-
14% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MusorDrop99 plays

Across 193 matches MusorDrop99 averages K/R 0.77 and ADR 80.8; the rating across the 49 rated matches is 1.18. Biggest strength: Rating at 1.18. That is better than 96% of players on level 8. Most room to improve: Utility damage per round at 2.2. That is better than only 7% of players on level 8. On average 16.5 kills per match, 45% of them headshots. The strongest map is Anubis with a 52% win rate in 42 matches. In 30 of 49 matches the rating was 1.10 or higher (61%), in 11 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. MusorDrop99 loses the most ELO on Mirage (−88 ELO, win rate 34%). Things go best on Dust 2 (+137 ELO, win rate 48%). Improved over the last three months: K/R +0.08, ADR +6.5. Got weaker: ELO −216. Unchanged in recent months: Headshots at 45%, Win rate at 47%. Last 30 days: 15 matches, win rate 53%, ELO balance +62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.