MusorDrop3-0

Heard & McDonald Islands
1 matches tracked
ELO ▲ 395
2,143
30-day peak: 2,169
Rank OCE ▼ 18 places
#816
Heard & McDonald Islands #1 in Heard & McDonald Islands
30 days · prev. #798 · best #736
Last updated:

How does MusorDrop3-0 play?

K/R 0.61 ADR 72.7 from 1 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 35% weak 0.75 to 0.89 15% very weak below 0.75 10%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,996 players in this group, each player over their last 20 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 88%
Opening duels won 54%+3 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 64%
Clutch 1v2 won 43%+21 pp · Ø 22% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 33%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 1.08+0.06 · Ø 1.02 better than 65%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 55%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 89%
MVPs per match 3.5+1.2 · Ø 2.3 better than 97%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.74 · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
82% -
0.75 -
86.7 -
1.05-
41% of 75 duels -
20% of 5 situations -
Mirage10
30% -
0.81 -
89.2 -
1.05-
54% of 69 duels -
0% of 1 situations -
Ancient7
71% -
0.82 -
89.1 -
1.16-
45% of 38 duels -
50% of 2 situations -
Anubis6
67% -
0.81 -
91.8 -
1.02-
65% of 37 duels -
50% of 2 situations -
Cache4
50% -
0.90 -
93.0 -
1.24-
52% of 29 duels -
100% of 2 situations -
Inferno3
33% -
0.82 -
86.5 -
1.09-
47% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MusorDrop3-0 plays

Averages 11.0 kills per match with 64% headshots. The strongest map is Dust 2 with a 82% win rate in 11 matches. In 19 of 43 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. Last 30 days: 1 matches, win rate 100%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.