MusorDrop-

CN
215 matches tracked
Last updated:

How does MusorDrop- play?

Rating 1.08 (from 3 matches) K/R 0.71 ADR 81.4 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 16%
Clutch 1v2 won 26%+5 pp better than 78%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 69%
AWP share of kills 2%−9 pp better than 13%
K/D 0.99−0.04 better than 30%
Pistol kills per match 2.3
Knife kills 2 in 215 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 10%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 28x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 5.8+1.7 better than 87%
Enemies flashed per round 0.300.00 level
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +8.5, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −320

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.72 (at the start 0.64).

Patterns

From the last 215 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −270 ELO
72 matches · 49% wins
On Dust 2 −28 ELO
62 matches · 47% wins
On Ancient −24 ELO
30 matches · 57% wins

MusorDrop- loses the most ELO on Mirage: −270 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.19 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 37%
0.70 better than 28%
79.5 better than 43%
1.19–
49% of 277 duels better than 34%
23% of 39 situations better than 13%
Dust 262
47% better than 30%
0.69 better than 25%
82.2 better than 58%
1.19–
46% of 259 duels better than 20%
37% of 35 situations better than 46%
Anubis38
53% level
0.74 better than 45%
84.9 better than 69%
0.91–
43% of 130 duels better than 10%
53% of 19 situations better than 81%
Ancient30
57% better than 66%
0.72 better than 38%
83.4 better than 59%
-
56% of 149 duels better than 75%
57% of 14 situations better than 90%
Nuke13
62% –
0.70 –
73.2 –
-
44% of 54 duels –
75% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How MusorDrop- plays

Across 215 matches MusorDrop- averages K/R 0.71 and ADR 81.4; the rating across the 3 rated matches is 1.08. Biggest strength: Utility damage per round at 5.8. That is better than 87% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 16% of players on level 10. On average 15.1 kills per match, 54% of them headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 148 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.19. MusorDrop- loses the most ELO on Mirage (−270 ELO, win rate 49%). Improved over the last three months: K/R +0.08, ADR +8.5, Win rate +5 pp. Got weaker: Headshots −5 pp, ELO −320. Last 30 days: 3 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.