Mushy-
Name history of Mushy-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.91 K/D and so clearly below the average (1.03).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.62 (at the start 0.68). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.95. Last 3 months: 0.90 (at the start 0.95). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 74.9. Last 3 months: 69.2 (at the start 74.9). Well below the average (80.8).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 43% (at the start 44%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 69%. Last 3 months: 58% (at the start 67%). Well above the average (50%).
Best month: August 2026 with 2,327. Last 3 months: 2,265 (at the start 2,019).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mushy- loses the most ELO in match 2 of the day: −68 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 29 · Dust 2
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mushy- plays
Across 87 matches Mushy- averages K/R 0.64, ADR 71.0 and a rating of 0.91. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.1 kills per match with 44% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 22 of 87 matches the rating was 1.10 or higher (25%), in 47 it was below 0.90. In 55 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. Mushy- loses the most ELO in match 2 of the day (−68 ELO, win rate 50%). Improved over the last three months: ELO +246. Got weaker: K/R −0.06, Rating −0.05, ADR −5.7, Win rate −9 pp. Unchanged in recent months: Headshots at 43%. Last 30 days: 11 matches, win rate 27%, net ELO +71.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.