Mus1cc-iwnl-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average6% of 1v2s won and so well below the average (21%).
Weapons and aim
Average1.06 K/D and so slightly above the average (1.01).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.0%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.73 (at the start 0.80). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.13. Last 3 months: 1.03 (at the start 1.10). Just above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 84.2. Last 3 months: 75.8 (at the start 81.9). Slightly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months unchanged at 47%. Just below the average (48%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 58% (at the start 46%). Well above the average (50%).
Best month: October 2026 with 1,794. Last 3 months: 1,794 (at the start 1,165).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 58%.
Patterns
From the last 175 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mus1cc-iwnl- loses the most ELO on Mirage: −74 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 8 wins in a row · Inferno
Maps in detail
from the last 175 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mus1cc-iwnl- plays
Across 175 matches Mus1cc-iwnl- averages K/R 0.77, ADR 79.3 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 9 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 45 matches. In 81 of 175 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 76 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: June 2026 at 1.13. Mus1cc-iwnl- loses the most ELO on Mirage (−74 ELO, win rate 52%). Things go best on Anubis (+63 ELO, win rate 62%). From match no. 5 of the day on, things go best: 57% win rate, −19 ELO. Improved over the last three months: Win rate +12 pp, ELO +629. Got weaker: K/R −0.07, Rating −0.07, ADR −6.1. Unchanged in recent months: Headshots at 47%. Last 30 days: 25 matches, win rate 64%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.