Murphy_96

Tajikistan
On FACEIT since 2026 167 matches tracked
Last updated:

How does Murphy_96 play?

Rating 0.93 K/R 0.68 ADR 76.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 167 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 20%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 54%+6 pp · Ø 48% better than 81%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.92−0.06 · Ø 0.98 better than 17%
Pistol kills per match 2.1
Knife kills 5 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 23%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 6x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +223
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −4.6, Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
33 matches · 33% win rate
In match 3 of the day −26 ELO
26 matches · 35% win rate
On Tuesdays −25 ELO, win rate 38%

Murphy_96 loses the most ELO on Dust 2: −27 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.65 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 62%
0.67 better than 23%
73.5 better than 20%
0.94 better than 25%
45% of 244 duels better than 21%
54% of 28 situations better than 88%
Ancient33
33% better than 7%
0.67 better than 19%
77.1 better than 30%
0.90 better than 13%
48% of 166 duels better than 31%
44% of 18 situations better than 67%
Dust 233
33% better than 6%
0.64 better than 11%
73.6 better than 18%
0.87 better than 7%
41% of 150 duels better than 8%
30% of 30 situations better than 28%
Anubis15
60% better than 77%
0.70 better than 32%
82.0 better than 59%
0.95 better than 24%
47% of 72 duels better than 28%
75% of 8 situations better than 99%
Nuke14
50% -
0.74 -
82.3 -
1.01-
31% of 49 duels -
80% of 5 situations -
Inferno12
58% -
0.70 -
78.2 -
1.00-
45% of 60 duels -
50% of 8 situations -
Cache4
50% -
0.72 -
77.3 -
1.02-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Murphy_96 plays

Across 167 matches Murphy_96 averages K/R 0.68, ADR 76.0 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 15.5 kills per match with 54% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 46 of 167 matches the rating was 1.10 or higher (28%), in 81 it was below 0.90. In 88 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. Murphy_96 loses the most ELO on Dust 2 (−27 ELO, win rate 33%). Things go best in match 2 of the day (+28 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +28 ELO. Improved over the last three months: ELO +223. Got weaker: K/R −0.07, Rating −0.10, ADR −4.6, Win rate −3 pp. Unchanged in recent months: Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.