Munt0K666

Spain
On FACEIT since 2016 287 matches tracked 21 matches in 30 days
Last updated:

How does Munt0K666 play?

Rating 1.07 (from 237 matches) K/R 0.82 ADR 88.0 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 237 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.8
Knife kills 1 in 287 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 81%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 62x 4K, 8 aces in 217 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 6%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.20, ADR −8.8, Headshots −2 pp, Win rate −4 pp

Aug to Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.94. Last 3 months: 0.80 (at the start 0.90). Clearly above the average (0.73).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
68 matches · 38% win rate
On Dust 2 −25 ELO
80 matches · 44% win rate

Munt0K666 loses the most ELO in match 1 of the day: −57 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
49% better than 43%
0.79 better than 79%
84.2 better than 73%
1.03 better than 58%
47% of 406 duels better than 31%
48% of 23 situations better than 76%
Dust 280
44% better than 29%
0.87 better than 95%
92.6 better than 94%
1.15 better than 87%
53% of 384 duels better than 65%
43% of 28 situations better than 66%
Ancient44
52% right on the average
0.86 better than 94%
91.3 better than 92%
1.06 better than 69%
47% of 194 duels better than 27%
42% of 12 situations better than 59%
Inferno24
50% better than 39%
0.87 better than 94%
94.5 better than 95%
1.13 better than 77%
53% of 124 duels better than 54%
100% of 5 situations better than 99%
Anubis17
29% better than 3%
0.75 better than 58%
80.6 better than 52%
0.95 better than 26%
46% of 105 duels better than 23%
25% of 8 situations better than 21%
Nuke15
47% better than 26%
0.64 better than 5%
74.5 better than 14%
0.84-
51% of 67 duels better than 42%
20% of 5 situations better than 10%
Cache11
55% -
0.86 -
90.1 -
1.15-
57% of 53 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Munt0K666 plays

Across 287 matches Munt0K666 averages K/R 0.82 and ADR 88.0; the rating across the 237 rated matches is 1.07. Biggest strength: Damage per round (ADR) at 88.0, better than 91% of level 9 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 9 players. Averages 18.0 kills per match with 49% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 109 of 237 matches the rating was 1.10 or higher (46%), in 88 it was below 0.90. In 217 matches with detailed stats: 62 4Ks and 8 aces. Best month by rating: April 2026 at 1.27. Munt0K666 loses the most ELO in match 1 of the day (−57 ELO, win rate 38%). Things go best in match 4 of the day (+59 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +59 ELO. Got weaker: K/R −0.10, Rating −0.20, ADR −8.8, Headshots −2 pp, Win rate −4 pp. Last 30 days: 21 matches, win rate 38%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.