MultiStan

Russia
On FACEIT since 2022 206 matches tracked 62 matches in 30 days
ELO ▼ 100
2,287
30-day peak: 2,648
Rank EU
#104,130
Russia #31,565 in Russia
Last updated:

How does MultiStan play?

Rating 0.96 K/R 0.69 ADR 78.3 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 206 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.5
Knife kills 4 in 206 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 21x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so just above the average (35%).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +8 pp, ELO +253
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 77.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −240 ELO
86 matches · 42% win rate
On Nuke −90 ELO
29 matches · 45% win rate
Between 18:00 and 24:00 −60 ELO, win rate 37%
On Thursdays ±0 ELO, win rate 39%

MultiStan loses the most ELO from match 5 of the day: −240 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
50% better than 43%
0.67 better than 16%
78.5 better than 35%
0.95 better than 18%
50% of 357 duels better than 40%
32% of 44 situations better than 36%
Ancient56
50% better than 41%
0.73 better than 41%
80.7 better than 43%
1.01 better than 41%
50% of 243 duels better than 41%
56% of 34 situations better than 89%
Nuke29
45% better than 19%
0.71 better than 29%
77.2 better than 25%
0.98 better than 28%
54% of 163 duels better than 56%
53% of 15 situations better than 80%
Inferno18
67% better than 86%
0.71 better than 28%
77.5 better than 27%
0.99 better than 21%
58% of 102 duels better than 74%
38% of 8 situations right on the average
Anubis12
17% -
0.58 -
68.5 -
0.78-
30% of 53 duels -
43% of 7 situations -
Cache10
50% -
0.71 -
81.1 -
1.00-
44% of 43 duels -
50% of 10 situations -
Mirage5
0% -
0.62 -
77.4 -
0.77-
47% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MultiStan plays

Across 206 matches MultiStan averages K/R 0.69, ADR 78.3 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 62 of 206 matches the rating was 1.10 or higher (30%), in 94 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. MultiStan loses the most ELO from match 5 of the day (−240 ELO, win rate 42%). Things go best in match 4 of the day (+60 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Win rate +8 pp, ELO +253. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 77.5. Last 30 days: 62 matches, win rate 47%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.