Mulleimer

Denmark
On FACEIT since 2014 139 matches tracked 34 matches in 30 days
ELO ▲ 62
2,096
30-day peak: 2,145
Rank EU
#183,804
Denmark #3,896 in Denmark
Last updated:

How does Mulleimer play?

Rating 0.91 (from 138 matches) K/R 0.66 ADR 79.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 2.5
Knife kills 1 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 20x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.3, Headshots +3 pp, Win rate +11 pp
= Stayed the same
ELO at 2,096
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.61). Clearly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −82 ELO
21 matches · 48% win rate
On Mirage −58 ELO
21 matches · 48% win rate
On Saturdays −225 ELO, win rate 32%

Mulleimer loses the most ELO on Cache: −82 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.92 · Ancient
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
50% better than 45%
0.69 better than 24%
82.9 better than 57%
0.92 better than 14%
46% of 215 duels better than 21%
40% of 10 situations better than 55%
Anubis24
50% better than 43%
0.65 better than 11%
80.0 better than 45%
0.87 better than 5%
47% of 110 duels better than 25%
43% of 7 situations better than 66%
Cache21
48% -
0.65 -
78.7 -
0.93-
43% of 123 duels -
50% of 8 situations -
Mirage21
48% better than 37%
0.61 better than 5%
73.0 better than 15%
0.85 better than 4%
43% of 106 duels better than 11%
36% of 11 situations better than 44%
Dust 215
47% better than 33%
0.67 better than 18%
78.1 better than 36%
0.94 better than 19%
37% of 75 duels better than 2%
50% of 2 situations better than 81%
Vertigo15
47% -
0.70 -
83.3 -
0.99-
48% of 54 duels -
18% of 11 situations -
Inferno4
50% -
0.71 -
80.9 -
0.92-
52% of 33 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mulleimer plays

Across 139 matches Mulleimer averages K/R 0.66 and ADR 79.4; the rating across the 138 rated matches is 0.91. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.88, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 49% headshots. The strongest map is Ancient with a 50% win rate in 36 matches. In 35 of 138 matches the rating was 1.10 or higher (25%), in 67 it was below 0.90. In 104 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. Mulleimer loses the most ELO on Cache (−82 ELO, win rate 48%). Things go best on Ancient (+103 ELO, win rate 50%). Match no. 2 of the day goes best: 55% win rate, −16 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.3, Headshots +3 pp, Win rate +11 pp. Unchanged in recent months: ELO at 2,096. Last 30 days: 34 matches, win rate 56%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.