Mukinho-
Name history of Mukinho-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Mukinho- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (52%).
Clutch
Average33% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.2%).
Utility and deaths
Average6.3 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.64 (at the start 0.60). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months: 0.90 (at the start 0.85). Well below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 79.6. Last 3 months: 74.5 (at the start 68.5). Clearly below the average (80.9).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 57% (at the start 61%). Clearly above the average (53%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 52% (at the start 42%). Just below the average (53%).
Best month: October 2026 with 3,269. Last 3 months: 3,206 (at the start 2,921).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 412 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mukinho- loses the most ELO on Ancient: −66 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.23 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 51 · Cache
Maps in detail
from the last 412 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mukinho- plays
Across 412 matches Mukinho- averages K/R 0.64, ADR 73.7 and a rating of 0.89. Biggest strength: Utility damage per round at 6.3, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.2 kills per match with 58% headshots. The strongest map is Mirage with a 54% win rate in 138 matches. In 93 of 412 matches the rating was 1.10 or higher (23%), in 222 it was below 0.90. In 327 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. Mukinho- loses the most ELO on Ancient (−66 ELO, win rate 48%). Things go best on Mirage (+147 ELO, win rate 54%). Match no. 4 of the day goes best: 55% win rate, −163 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +6.0, Win rate +10 pp, ELO +285. Got weaker: Headshots −4 pp. Last 30 days: 130 matches, win rate 51%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.