MukhammedALE

Kazakhstan
On FACEIT since 2020 114 matches tracked 66 matches in 30 days
Last updated:

How does MukhammedALE play?

Rating 1.06 K/R 0.74 ADR 79.4 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 114 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 39%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.5
Zeus kills1 in 114 matches
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 15x 4K, 4 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +183
= Stayed the same
ADR at 78.7
▼ Got worse
K/R −0.08, Rating −0.16, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 1.04. Last 3 months: 0.73 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
34 matches · 47% win rate
On Sundays +23 ELO, win rate 44%

MukhammedALE loses the most ELO from match 5 of the day: ±0 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 62%
0.76 better than 55%
81.2 better than 49%
1.08 better than 62%
49% of 200 duels better than 35%
58% of 24 situations better than 93%
Ancient23
35% better than 6%
0.70 better than 26%
75.5 better than 19%
0.98 better than 29%
50% of 113 duels better than 36%
50% of 10 situations better than 80%
Dust 221
62% better than 83%
0.75 right on the average
76.8 better than 26%
1.11 better than 69%
55% of 65 duels better than 67%
50% of 18 situations better than 79%
Anubis11
64% -
0.70 -
78.2 -
0.98-
44% of 36 duels -
0% of 7 situations -
Cache3
33% -
0.85 -
89.6 -
1.17-
50% of 6 duels -
50% of 6 situations -
Inferno3
100% -
0.88 -
94.2 -
1.22-
75% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MukhammedALE plays

Across 114 matches MukhammedALE averages K/R 0.74, ADR 79.4 and a rating of 1.06. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 49 of 114 matches the rating was 1.10 or higher (43%), in 45 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: June 2026 at 1.56. MukhammedALE loses the most ELO from match 5 of the day (±0 ELO, win rate 47%). Things go best on Ancient (+23 ELO, win rate 35%). Match no. 1 of the day goes best: 60% win rate, −13 ELO. Improved over the last three months: Headshots +5 pp, ELO +183. Got weaker: K/R −0.08, Rating −0.16, Win rate −16 pp. Unchanged in recent months: ADR at 78.7. Last 30 days: 66 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.