Muhammadcs

Tajikistan
On FACEIT since 2016 131 matches tracked
Last updated:

How does Muhammadcs play?

Rating 1.12 (from 130 matches) K/R 0.81 ADR 88.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.09+0.07 · Ø 1.02 better than 75%
Pistol kills per match 2.8
Knife kills 6 in 131 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 75%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 34x 4K, 5 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.21, ADR +8.9, Headshots +7 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.83 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −77 ELO
25 matches · 40% win rate
Between 18:00 and 24:00 −38 ELO, win rate 41%
On Sundays +31 ELO, win rate 41%

Muhammadcs loses the most ELO on Nuke: −77 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 3.03 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
57% better than 69%
0.77 better than 67%
84.9 better than 72%
1.11 better than 81%
52% of 119 duels better than 55%
40% of 30 situations better than 57%
Nuke25
40% better than 11%
0.84 better than 79%
92.6 better than 88%
1.11 better than 63%
57% of 142 duels better than 71%
33% of 12 situations better than 36%
Anubis23
43% better than 23%
0.77 better than 68%
86.5 better than 80%
1.04 better than 54%
45% of 121 duels better than 19%
9% of 11 situations better than 3%
Mirage19
53% better than 56%
0.96 better than 98%
101.0 better than 98%
1.34 better than 98%
61% of 100 duels better than 94%
32% of 19 situations better than 32%
Inferno16
50% better than 37%
0.75 better than 59%
85.2 better than 70%
1.00 better than 35%
49% of 85 duels better than 33%
17% of 6 situations better than 9%
Dust 214
43% -
0.75 -
79.4 -
1.06-
45% of 47 duels -
33% of 3 situations -
Cache3
33% -
0.88 -
96.3 -
1.21-
62% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Muhammadcs plays

Across 131 matches Muhammadcs averages K/R 0.81 and ADR 88.7; the rating across the 130 rated matches is 1.12. Biggest strength: 3K rounds at 5.6%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 63 of 130 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 110 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: August 2026 at 1.16. Muhammadcs loses the most ELO on Nuke (−77 ELO, win rate 40%). Things go best on Ancient (+22 ELO, win rate 57%). Improved over the last three months: K/R +0.13, Rating +0.21, ADR +8.9, Headshots +7 pp, Win rate +10 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.