Mudkip7

Russia
On FACEIT since 2020 51 matches tracked 30 matches in 30 days
ELO
2,559
Rank EU
#43,033
Russia #12,195 in Russia
Last updated:

How does Mudkip7 play?

Rating 0.97 (from 30 matches) K/R 0.67 ADR 71.4 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.6%).

2K rounds 11.1%−2.5 pp · Ø 13.6% better than 4%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 1x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.0, Headshots −2 pp, Win rate −17 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.72. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.75).

Patterns

Soon this shows where Mudkip7 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Most kills in a match: 38 · Cache
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 74%
0.71 better than 30%
73.6 better than 13%
0.95-
53% of 34 duels better than 57%
30% of 10 situations better than 26%
Dust 210
70% -
0.63 -
68.3 -
0.76-
43% of 7 duels -
0% of 2 situations -
Nuke6
50% -
0.60 -
63.0 -
0.95-
0% of 2 duels -
33% of 3 situations -
Ancient5
60% -
0.63 -
67.8 -
-
-
-
Inferno5
40% -
0.72 -
82.4 -
1.03-
33% of 12 duels -
100% of 2 situations -
Anubis3
33% -
0.63 -
68.0 -
0.84-
100% of 2 duels -
0% of 1 situations -
Cache3
100% -
0.91 -
84.8 -
1.35-
56% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mudkip7 plays

Across 50 matches Mudkip7 averages K/R 0.67 and ADR 71.4; the rating across the 30 rated matches is 0.97. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 8 of 30 matches the rating was 1.10 or higher (27%), in 14 it was below 0.90. In 30 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. Got weaker: K/R −0.06, ADR −4.0, Headshots −2 pp, Win rate −17 pp. Last 30 days: 30 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.