Muciek

Poland
On FACEIT since 2022 408 matches tracked 98 matches in 30 days
ELO ▲ 398
4,058
30-day peak: 4,058
Rank EU ▼ 1 place
#106
Poland #10 in Poland
30 days · prev. #105 · best #105
Last updated:

How does Muciek play?

Rating 1.10 (from 295 matches) K/R 0.76 ADR 79.9 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 294 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so clearly above the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 58%+4 pp · Ø 54% better than 74%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 22%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (54%).

Headshot rate 34%−20 pp · Ø 54% better than 1%
AWP share of kills 37%+24 pp · Ø 13% better than 93%
K/D 1.14+0.03 · Ø 1.11 better than 43%
Pistol kills per match 2.5 from the last 294
Knife kills 4 in 294 matches

Impact

Weakness
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 14.2%+0.1 pp · Ø 14.1% better than 35%
3K rounds 4.1%−0.5 pp · Ø 4.6% better than 23%
MVPs per match 2.3−0.2 · Ø 2.5 better than 16%
4Ks and aces 38x 4K, 6 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.29−0.05 · Ø 0.34 better than 31%
Deaths per round 66%−4 pp · Ø 70% better than 81%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.09, Headshots +8 pp, Win rate +3 pp, ELO +512
= Stayed the same
K/R at 0.76, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just below the average (0.78).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −160 ELO
61 matches · 51% win rate
In match 4 of the day −62 ELO
32 matches · 44% win rate
On Thursdays +50 ELO, win rate 44%

Muciek loses the most ELO in match 2 of the day: −160 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
57% better than 47%
0.74 better than 19%
78.3 better than 13%
1.08 better than 31%
55% of 447 duels right on the average
42% of 71 situations better than 59%
Dust 267
54% better than 33%
0.71 better than 12%
76.3 better than 8%
1.03 better than 17%
56% of 322 duels better than 54%
35% of 46 situations better than 37%
Ancient49
57% better than 42%
0.81 better than 55%
83.0 better than 35%
1.16 better than 63%
59% of 208 duels better than 75%
35% of 34 situations better than 36%
Anubis35
69% better than 82%
0.79 better than 45%
84.5 better than 44%
1.15 better than 54%
61% of 149 duels better than 81%
24% of 34 situations better than 14%
Cache21
62% -
0.76 -
78.7 -
1.11-
67% of 105 duels -
19% of 16 situations -
Inferno12
50% -
0.76 -
80.5 -
1.09-
48% of 56 duels -
50% of 8 situations -
Nuke12
42% -
0.80 -
81.0 -
1.19-
67% of 43 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Muciek plays

Across 408 matches Muciek averages K/R 0.76 and ADR 79.9; the rating across the 295 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 34% headshots. The strongest map is Anubis with a 69% win rate in 35 matches. In 133 of 294 matches the rating was 1.10 or higher (45%), in 83 it was below 0.90. In 236 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. Muciek loses the most ELO in match 2 of the day (−160 ELO, win rate 51%). Things go best from match 5 of the day (+452 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +452 ELO. Improved over the last three months: Rating +0.09, Headshots +8 pp, Win rate +3 pp, ELO +512. Unchanged in recent months: K/R at 0.76, ADR at 80.3. Last 30 days: 98 matches, win rate 57%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.