MuFFka

Russia
On FACEIT since 2019 371 matches tracked 132 matches in 30 days
ELO ▼ 5
3,041
30-day peak: 3,224
Rank EU ▼ 140 places
#6,896
Russia #1,932 in Russia
30 days · prev. #6,756 · best #5,885
Last updated:

How does MuFFka play?

Rating 1.14 K/R 0.83 ADR 89.3 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 371 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.3
Knife kills 6 in 371 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 72x 4K, 10 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +5.6, Headshots +3 pp, Win rate +11 pp
= Stayed the same
ELO at 3,071
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
44 matches · 48% win rate
On Inferno −53 ELO
44 matches · 52% win rate
Between 6:00 and 12:00 −66 ELO, win rate 44%
On Sundays −39 ELO, win rate 46%

MuFFka loses the most ELO on Mirage: −102 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 46 · Ancient
  3. Highest rating in a match: 2.45 · Ancient

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2135
55% right on the average
0.82 better than 76%
87.9 better than 76%
1.14 better than 70%
49% of 691 duels better than 30%
50% of 72 situations better than 78%
Ancient105
53% better than 41%
0.83 better than 80%
90.1 better than 83%
1.14 better than 75%
53% of 620 duels right on the average
44% of 55 situations better than 66%
Inferno44
52% better than 18%
0.92 better than 88%
101.3 better than 91%
1.27 better than 79%
58% of 274 duels better than 57%
32% of 31 situations better than 31%
Mirage44
48% better than 22%
0.76 right on the average
83.4 better than 55%
1.03 better than 37%
50% of 211 duels better than 34%
33% of 21 situations better than 32%
Cache16
75% better than 91%
0.72 better than 19%
79.6 better than 25%
1.00 better than 16%
48% of 81 duels better than 17%
60% of 5 situations better than 88%
Nuke15
47% better than 19%
0.88 better than 89%
94.0 better than 90%
1.17 better than 76%
65% of 68 duels better than 94%
67% of 6 situations better than 95%
Anubis12
42% -
0.76 -
81.3 -
1.08-
60% of 75 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MuFFka plays

Across 371 matches MuFFka averages K/R 0.83, ADR 89.3 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 89.3, better than 85% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 186 of 371 matches the rating was 1.10 or higher (50%), in 98 it was below 0.90. In 315 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: September 2026 at 1.19. MuFFka loses the most ELO on Mirage (−102 ELO, win rate 48%). Things go best on Ancient (+53 ELO, win rate 53%). Match no. 3 of the day goes best: 59% win rate, −8 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +5.6, Headshots +3 pp, Win rate +11 pp. Unchanged in recent months: ELO at 3,071. Last 30 days: 132 matches, win rate 55%, net ELO +196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.