Mski

Poland
On FACEIT since 2014 268 matches tracked 58 matches in 30 days
ELO ▼ 76
2,715
30-day peak: 2,791
Rank EU
#24,301
Poland #1,288 in Poland
Last updated:

How does Mski play?

Rating 1.17 (from 255 matches) K/R 0.82 ADR 84.4 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 255 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 2.9
Knife kills 8 in 267 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 47x 4K, 6 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +256
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.10, Rating −0.11, ADR −6.4, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.80 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −129 ELO
70 matches · 46% win rate
On Cache −107 ELO
39 matches · 64% win rate
On Sundays −178 ELO, win rate 44%

Mski loses the most ELO from match 5 of the day: −129 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.57 · Cache
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
44% better than 21%
0.80 better than 74%
81.6 better than 51%
1.14 better than 77%
51% of 187 duels better than 45%
47% of 34 situations better than 75%
Inferno46
48% better than 26%
0.83 better than 70%
83.0 better than 42%
1.21 better than 76%
57% of 157 duels better than 65%
31% of 29 situations better than 28%
Nuke42
60% better than 65%
0.84 better than 78%
85.8 better than 65%
1.18 better than 80%
52% of 160 duels better than 47%
37% of 38 situations better than 42%
Cache39
64% -
0.88 -
92.0 -
1.29-
66% of 144 duels -
30% of 30 situations -
Mirage30
57% better than 68%
0.80 better than 73%
83.3 better than 60%
1.10 better than 68%
46% of 132 duels better than 19%
43% of 21 situations better than 63%
Anubis28
46% better than 27%
0.76 better than 56%
78.6 better than 35%
1.03 better than 44%
59% of 78 duels better than 85%
32% of 22 situations better than 30%
Ancient8
50% -
0.83 -
85.8 -
1.15-
47% of 38 duels -
43% of 7 situations -
Vertigo5
60% -
0.97 -
98.4 -
1.38-
43% of 23 duels -
43% of 7 situations -
Testouille4
75% -
0.88 -
89.1 -
1.25-
64% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mski plays

Across 267 matches Mski averages K/R 0.82 and ADR 84.4; the rating across the 255 rated matches is 1.17. Biggest strength: K/D at 1.21, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Cache with a 64% win rate in 39 matches. In 137 of 255 matches the rating was 1.10 or higher (54%), in 61 it was below 0.90. In 198 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: June 2026 at 1.30. Mski loses the most ELO from match 5 of the day (−129 ELO, win rate 46%). Things go best on Dust 2 (+106 ELO, win rate 44%). Match no. 4 of the day goes best: 61% win rate, −65 ELO. Improved over the last three months: ELO +256. Got weaker: K/R −0.10, Rating −0.11, ADR −6.4, Win rate −6 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 58 matches, win rate 53%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.