Mskenszi

Turkey
100 matches tracked
Last updated:

How does Mskenszi play?

Rating 0.91 K/R 0.68 ADR 77.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Deals serious damage
More damage per round than the level 1 average.
Damage
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 1

Compared with 468 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly above the average (0.84).

Headshot rate 39%+3 pp · Ø 36% better than 57%
K/D 0.90+0.06 · Ø 0.84 better than 80%
Pistol kills per match 2.2
Knife kills 7 in 100 matches

Impact

Strength
Damage and big rounds

2.0 MVPs per match and so well above the average (1.8).

MVPs per match 2.0+0.2 · Ø 1.8 better than 86%

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (74%). Lower is better.

Deaths per round 76%+2 pp · Ø 74% better than 49%

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −155 ELO, win rate 41%
On Sundays ±0 ELO, win rate 44%

Mskenszi loses the most ELO on Dust 2: −35 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Anubis
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
52% better than 65%
0.67 better than 74%
76.9 better than 82%
0.91 better than 73%
50% of 119 duels better than 80%
58% of 19 situations better than 94%
Ancient16
63% better than 87%
0.67 better than 61%
76.5 better than 66%
0.88 right on the average
49% of 84 duels better than 66%
0% of 4 situations better than 1%
Anubis16
50% better than 58%
0.68 better than 63%
80.1 better than 80%
0.94 better than 66%
48% of 83 duels better than 63%
47% of 15 situations better than 78%
Mirage15
40% better than 28%
0.71 better than 86%
79.3 better than 87%
0.94 better than 81%
51% of 71 duels better than 84%
14% of 7 situations better than 8%
Inferno12
58% -
0.73 -
81.0 -
1.01-
54% of 65 duels -
50% of 12 situations -
Nuke10
40% -
0.64 -
70.5 -
0.85-
59% of 44 duels -
50% of 10 situations -
Cache4
25% -
0.51 -
66.2 -
0.63-
53% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mskenszi plays

Across 100 matches Mskenszi averages K/R 0.68, ADR 77.1 and a rating of 0.91. Biggest strength: Damage per round (ADR) at 77.1, better than 86% of level 1 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 26 of 100 matches the rating was 1.10 or higher (26%), in 51 it was below 0.90. Mskenszi loses the most ELO on Dust 2 (−35 ELO, win rate 52%). Things go best from match 5 of the day (−126 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −126 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.