Mrvaac

XK
On FACEIT since 2021 320 matches tracked 87 matches in 30 days
Last updated:

How does Mrvaac play?

Rating 1.00 (from 118 matches) K/R 0.78 ADR 86.3 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
EntryMulti-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 16%+5 pp better than 77%
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.4
Knife kills 1 in 320 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.5%+0.4 pp better than 67%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 59x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, ADR at 85.8
▼ Got worse
Win rate −5 pp, ELO −135

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.80).

Patterns

From the last 320 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −244 ELO
66 matches · 45% wins
On Ancient −88 ELO
70 matches · 53% wins
On Wednesdays −177 ELO, win rate 41%

Mrvaac loses the most ELO in match 2 of the day: −244 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
51% better than 47%
0.79 better than 71%
88.0 better than 82%
1.03 better than 48%
53% of 650 duels better than 58%
34% of 41 situations better than 38%
Dust 272
51% better than 45%
0.79 better than 73%
87.7 better than 80%
0.99 better than 33%
58% of 422 duels better than 82%
32% of 34 situations better than 32%
Ancient70
53% level
0.76 better than 58%
85.9 better than 72%
1.02 better than 44%
52% of 420 duels better than 55%
35% of 31 situations better than 45%
Anubis48
52% better than 48%
0.79 better than 73%
83.3 better than 61%
0.91-
49% of 287 duels better than 34%
21% of 24 situations better than 16%
Inferno19
37% better than 7%
0.76 better than 58%
84.4 better than 64%
0.95-
55% of 121 duels better than 65%
40% of 10 situations level

Compared with players on the same level who have at least 15 matches on the map.

How Mrvaac plays

Across 320 matches Mrvaac averages K/R 0.78 and ADR 86.3; the rating across the 118 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.0 kills per match, 56% of them headshots. The strongest map is Ancient with a 53% win rate in 70 matches. In 41 of 118 matches the rating was 1.10 or higher (35%), in 47 it was below 0.90. In 249 matches with detailed stats: 59 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. Mrvaac loses the most ELO in match 2 of the day (−244 ELO, win rate 45%). Things go best on Mirage (+35 ELO, win rate 51%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp, ELO −135. Unchanged in recent months: K/R at 0.77, ADR at 85.8. Last 30 days: 87 matches, win rate 44%, ELO balance −411.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.