Mrjuicex

Argentina
On FACEIT since 2015 192 matches tracked 36 matches in 30 days
ELO ▼ 113
2,161
30-day peak: 2,274
Rank SA ▼ 1,340 places
#3,793
Argentina #785 in Argentina
30 days · prev. #2,453 · best #2,453
Last updated:

How does Mrjuicex play?

Rating 1.03 (from 149 matches) K/R 0.71 ADR 77.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

4.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 4.6+2.9 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.0
Knife kills 2 in 192 matches

Impact

Average
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 9.8%−3.6 pp · Ø 13.4% better than 1%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 11%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −8.5, Win rate −13 pp, ELO −114

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.68 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
64 matches · 52% win rate
On Anubis −19 ELO
31 matches · 58% win rate
On Sundays −48 ELO, win rate 44%

Mrjuicex loses the most ELO on Mirage: −64 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.04 · Nuke
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% right on the average
0.76 better than 61%
82.6 better than 61%
1.12 better than 78%
55% of 163 duels better than 73%
41% of 32 situations better than 59%
Nuke32
50% better than 35%
0.81 better than 73%
83.8 better than 56%
1.09 better than 60%
48% of 123 duels better than 26%
49% of 35 situations better than 71%
Anubis31
58% better than 71%
0.75 better than 57%
82.7 better than 61%
1.08 better than 70%
68% of 77 duels better than 99%
43% of 14 situations better than 63%
Cache14
43% -
0.77 -
81.6 -
1.06-
55% of 33 duels -
25% of 8 situations -
Dust 210
60% -
0.73 -
81.8 -
1.01-
45% of 20 duels -
33% of 6 situations -
Inferno8
75% -
0.68 -
77.6 -
1.02-
61% of 36 duels -
70% of 23 situations -
Fistmap7
71% -
0.54 -
61.7 -
0.90-
55% of 170 duels -
55% of 170 situations -
Usp_containment7
57% -
0.52 -
59.4 -
0.86-
52% of 173 duels -
52% of 173 situations -
Aim_awp_river6
33% -
0.42 -
47.4 -
0.70-
42% of 132 duels -
42% of 132 situations -
Aim_all_pistols4
25% -
0.44 -
48.2 -
0.87-
54% of 74 duels -
54% of 74 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mrjuicex plays

Across 192 matches Mrjuicex averages K/R 0.71 and ADR 77.6; the rating across the 149 rated matches is 1.03. Biggest strength: Rounds with first kill at 21%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 58 of 149 matches the rating was 1.10 or higher (39%), in 55 it was below 0.90. In 117 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Mrjuicex loses the most ELO on Mirage (−64 ELO, win rate 52%). Things go best on Nuke (+10 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, −23 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, Rating −0.11, ADR −8.5, Win rate −13 pp, ELO −114. Last 30 days: 36 matches, win rate 44%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.