Mr_Zus

AE
169 matches tracked 28 matches in 30 days
Last updated:

How does Mr_Zus play?

Rating 1.17 (from 49 matches) K/R 0.83 ADR 85.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2.0 pp better than 83%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 29%+18 pp better than 95%
K/D 1.20+0.17 better than 90%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.7 pp better than 94%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 20x 4K, 6 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 69%−2.0 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +5.6, Headshots +7 pp
= Stayed the same
K/R at 0.84, Win rate at 51%, ELO at 2,655
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.02
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.02. Last 3 months: 0.84 (at the start 0.81).

Patterns

From the last 168 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −24 ELO
33 matches · 39% wins

Mr_Zus loses the most ELO on Ancient: −24 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
57% better than 67%
0.84 better than 88%
84.9 better than 71%
1.20 better than 89%
63% of 246 duels better than 94%
38% of 52 situations level
Ancient33
39% better than 10%
0.79 better than 71%
83.5 better than 60%
1.13–
53% of 134 duels better than 61%
29% of 17 situations better than 30%
Anubis27
52% better than 48%
0.87 better than 92%
88.8 better than 85%
1.07–
57% of 82 duels better than 80%
33% of 12 situations better than 40%
Mirage17
41% better than 13%
0.79 better than 71%
78.4 better than 37%
1.34–
47% of 78 duels better than 25%
67% of 6 situations better than 98%
Inferno11
55% –
0.75 –
79.7 –
1.05–
70% of 30 duels –
33% of 6 situations –
Cache9
44% –
0.88 –
95.3 –
1.18–
61% of 38 duels –
0% of 1 situations –
Nuke4
100% –
0.87 –
87.7 –
0.91–
70% of 10 duels –
40% of 5 situations –
Overpass4
25% –
0.79 –
89.2 –
-
33% of 3 duels –
0% of 2 situations –
Vertigo3
67% –
0.83 –
84.3 –
1.10–
50% of 6 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Mr_Zus plays

Across 168 matches Mr_Zus averages K/R 0.83 and ADR 85.0; the rating across the 49 rated matches is 1.17. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 18.0 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 57% win rate in 60 matches. In 31 of 49 matches the rating was 1.10 or higher (63%), in 8 it was below 0.90. In 86 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: October 2026 at 1.48. Mr_Zus loses the most ELO on Ancient (−24 ELO, win rate 39%). Things go best in match 3 of the day (+63 ELO, win rate 61%). Improved over the last three months: ADR +5.6, Headshots +7 pp. Unchanged in recent months: K/R at 0.84, Win rate at 51%, ELO at 2,655. Last 30 days: 28 matches, win rate 57%, ELO balance +12.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.