Mr_Kungurio

Russia
On FACEIT since 2021 118 matches tracked 20 matches in 30 days
Last updated:

How does Mr_Kungurio play?

Rating 1.02 K/R 0.73 ADR 81.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.6
Zeus kills1 in 118 matches
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 20x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +4.4, Headshots +4 pp, Win rate +10 pp, ELO +257
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
29 matches · 38% win rate
From match 5 of the day −48 ELO
48 matches · 44% win rate
On Dust 2 −26 ELO
26 matches · 65% win rate

Mr_Kungurio loses the most ELO on Mirage: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.17 · Cache
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
38% better than 10%
0.73 right on the average
81.1 better than 54%
1.00 better than 42%
50% of 200 duels better than 45%
50% of 12 situations better than 80%
Dust 226
65% better than 91%
0.74 right on the average
83.0 better than 60%
1.02 better than 46%
50% of 158 duels better than 42%
50% of 14 situations better than 81%
Ancient18
44% better than 24%
0.76 better than 58%
84.1 better than 64%
1.07 better than 65%
54% of 117 duels better than 66%
73% of 11 situations better than 98%
Anubis14
57% -
0.71 -
76.4 -
0.97-
46% of 94 duels -
40% of 5 situations -
Inferno12
67% -
0.70 -
83.2 -
0.97-
55% of 60 duels -
67% of 6 situations -
Nuke12
75% -
0.68 -
77.0 -
0.94-
47% of 85 duels -
38% of 8 situations -
Cache7
71% -
0.83 -
84.2 -
1.20-
51% of 37 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mr_Kungurio plays

Across 118 matches Mr_Kungurio averages K/R 0.73, ADR 81.4 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 45% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 40 of 118 matches the rating was 1.10 or higher (34%), in 40 it was below 0.90. In 91 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. Mr_Kungurio loses the most ELO on Mirage (−49 ELO, win rate 38%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +4.4, Headshots +4 pp, Win rate +10 pp, ELO +257. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.