MrStrowar

Russia
On FACEIT since 2024 74 matches tracked 32 matches in 30 days
Last updated:

How does MrStrowar play?

Rating 0.92 K/R 0.66 ADR 70.5 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 12% weak 0.75 to 0.89 15% very weak below 0.75 41%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.88−0.15 · Ø 1.03 better than 5%
Pistol kills per match 2.6
Knife kills 1 in 74 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 6%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 5x 4K, 0 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.33, Rating −0.48, ADR −30.3, Headshots −8 pp, Win rate −24 pp, ELO −172

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.56 (at the start 0.89). Well below the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 69%
0.66 better than 15%
72.2 better than 12%
0.93 better than 19%
51% of 152 duels right on the average
39% of 23 situations better than 54%
Dust 215
47% better than 33%
0.72 better than 41%
76.4 better than 26%
1.02 better than 46%
46% of 80 duels better than 24%
38% of 8 situations right on the average
Ancient9
67% -
0.64 -
65.4 -
0.93-
31% of 29 duels -
33% of 6 situations -
Nuke8
50% -
0.61 -
66.4 -
0.83-
43% of 30 duels -
67% of 3 situations -
Anubis4
25% -
0.62 -
65.2 -
0.77-
35% of 17 duels -
50% of 2 situations -
Inferno3
33% -
0.68 -
75.6 -
0.99-
22% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrStrowar plays

Across 74 matches MrStrowar averages K/R 0.66, ADR 70.5 and a rating of 0.92. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 38%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 24 of 74 matches the rating was 1.10 or higher (32%), in 41 it was below 0.90. In 53 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.26. Got weaker: K/R −0.33, Rating −0.48, ADR −30.3, Headshots −8 pp, Win rate −24 pp, ELO −172. Last 30 days: 32 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.