MrPani

Spain
105 matches tracked 12 matches in 30 days
Last updated:

How does MrPani play?

Rating 0.92 K/R 0.65 ADR 75.5 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 45%−5 pp · Ø 50% better than 18%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 22%−1 pp · Ø 23% better than 53%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 13%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.91−0.09 · Ø 1.00 better than 25%
Pistol kills per match 2.2
Knife kills 1 in 105 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 7%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 28%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 17x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.78 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.9+1.9 · Ø 4.0 better than 86%
Enemies flashed per round 0.78+0.51 · Ø 0.27 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether MrPani is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
41 matches · 59% win rate
In match 2 of the day ±0 ELO
27 matches · 37% win rate
On Mondays +22 ELO, win rate 40%

MrPani loses the most ELO on Mirage: −13 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.00 · Mirage
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 79%
0.69 better than 40%
79.0 better than 53%
0.96 better than 41%
44% of 155 duels better than 20%
47% of 19 situations better than 77%
Dust 223
48% better than 43%
0.60 better than 6%
71.6 better than 15%
0.88 better than 16%
40% of 80 duels better than 8%
40% of 10 situations better than 62%
Ancient14
57% -
0.63 -
72.4 -
0.89-
52% of 44 duels -
25% of 12 situations -
Inferno13
69% -
0.66 -
75.4 -
0.93-
43% of 46 duels -
67% of 9 situations -
Anubis7
29% -
0.61 -
71.6 -
0.83-
50% of 24 duels -
60% of 10 situations -
Nuke5
20% -
0.76 -
78.5 -
1.05-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrPani plays

Across 105 matches MrPani averages K/R 0.65, ADR 75.5 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 13% of level 6 players. Averages 14.0 kills per match with 37% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 25 of 105 matches the rating was 1.10 or higher (24%), in 50 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 1 ace. MrPani loses the most ELO on Mirage (−13 ELO, win rate 59%). Things go best in match 3 of the day (−27 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, −27 ELO. Last 30 days: 12 matches, win rate 58%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.