MrNerasyl

South Korea
On FACEIT since 2025 83 matches tracked 26 matches in 30 days
Last updated:

How does MrNerasyl play?

Rating 1.11 K/R 0.78 ADR 82.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 83 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (48%).

Headshot rate 65%+17 pp · Ø 48% better than 99%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 62%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 95%
MVPs per match 3.6+1.4 · Ø 2.2 better than 99%
4Ks and aces 13x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether MrNerasyl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: August 2026 with 0.96.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +74 ELO
26 matches · 42% win rate

MrNerasyl loses the most ELO in match 1 of the day: +74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Ancient
  2. Longest win streak: 14 wins in a row · Ancient
  3. Most kills in a match: 50 · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
57% better than 71%
0.79 better than 77%
83.7 better than 67%
1.12 better than 82%
59% of 115 duels better than 90%
50% of 14 situations better than 79%
Anubis21
57% better than 71%
0.80 better than 83%
83.2 better than 66%
1.13 better than 88%
66% of 96 duels better than 99%
72% of 18 situations better than 98%
Dust 212
50% -
0.81 -
84.5 -
1.09-
51% of 49 duels -
22% of 9 situations -
Mirage10
60% -
0.77 -
87.7 -
1.08-
59% of 39 duels -
50% of 2 situations -
Aim_map_faceit6
67% -
0.51 -
60.2 -
0.85-
51% of 135 duels -
51% of 135 situations -
Cache5
60% -
0.89 -
95.4 -
1.28-
58% of 19 duels -
50% of 2 situations -
Nuke4
75% -
0.91 -
93.1 -
1.43-
33% of 18 duels -
0% of 4 situations -
Inferno3
0% -
0.72 -
69.0 -
0.92-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrNerasyl plays

Across 83 matches MrNerasyl averages K/R 0.78, ADR 82.8 and a rating of 1.11. Biggest strength: Headshot rate at 65%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 16.5 kills per match with 65% headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 42 of 83 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 69 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.38. MrNerasyl loses the most ELO in match 1 of the day (+74 ELO, win rate 42%). Things go best on Anubis (+38 ELO, win rate 57%). Last 30 days: 26 matches, win rate 42%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.