MrFalborg

Denmark
162 matches tracked 42 matches in 30 days
Last updated:

How does MrFalborg play?

Rating 0.95 (from 130 matches) K/R 0.69 ADR 78.6 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 130 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 47%−2 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (44%).

Headshot rate 35%−9 pp · Ø 44% better than 10%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.92−0.05 · Ø 0.97 better than 34%
Pistol kills per match 2.4
Knife kills 5 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 40%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 14x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.25).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 18%
Enemies flashed per round 0.49+0.24 · Ø 0.25 better than 94%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 79.1
▼ Got worse
Headshots −6 pp, Win rate −11 pp, ELO −448

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.71).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
44 matches · 39% win rate
On Ancient −25 ELO
26 matches · 42% win rate
On Mondays −26 ELO, win rate 35%

MrFalborg loses the most ELO in match 1 of the day: −121 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Inferno
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 74%
0.69 better than 46%
77.7 better than 51%
0.95 better than 45%
49% of 157 duels right on the average
29% of 14 situations better than 24%
Dust 227
59% better than 81%
0.68 better than 37%
78.1 better than 50%
0.96 better than 46%
52% of 127 duels better than 66%
17% of 12 situations better than 7%
Ancient26
42% better than 22%
0.70 right on the average
82.5 better than 75%
0.94 better than 43%
45% of 128 duels better than 27%
41% of 22 situations better than 66%
Anubis23
39% better than 17%
0.69 better than 42%
76.3 better than 38%
0.91 better than 28%
40% of 89 duels better than 9%
44% of 16 situations better than 70%
Nuke18
56% better than 65%
0.64 better than 17%
72.9 better than 23%
0.92 better than 29%
46% of 93 duels better than 30%
33% of 12 situations better than 38%
Inferno16
44% better than 30%
0.69 better than 47%
78.7 better than 53%
0.98 better than 54%
55% of 76 duels better than 80%
50% of 6 situations better than 79%
Cache9
33% -
0.76 -
87.3 -
1.00-
55% of 60 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrFalborg plays

Across 162 matches MrFalborg averages K/R 0.69 and ADR 78.6; the rating across the 130 rated matches is 0.95. Biggest strength: Rounds with first kill at 13%, better than 89% of level 5 players. Most room to improve: Headshot rate at 35%, better than only 10% of level 5 players. Averages 15.4 kills per match with 35% headshots. The strongest map is Dust 2 with a 59% win rate in 27 matches. In 38 of 130 matches the rating was 1.10 or higher (29%), in 60 it was below 0.90. In 80 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. MrFalborg loses the most ELO in match 1 of the day (−121 ELO, win rate 39%). Things go best in match 2 of the day (+144 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +144 ELO. Got weaker: Headshots −6 pp, Win rate −11 pp, ELO −448. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 79.1. Last 30 days: 42 matches, win rate 45%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.