MrEdoo

Poland
On FACEIT since 2017 170 matches tracked 24 matches in 30 days
Last updated:

How does MrEdoo play?

Rating 1.06 K/R 0.76 ADR 83.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.0
Knife kills 7 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 85%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 26x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 96%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +16 pp, ELO +183
= Stayed the same
ADR at 83.6
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
24 matches · 54% win rate
On Dust 2 −31 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 −42 ELO, win rate 41%
On Thursdays −34 ELO, win rate 26%

MrEdoo loses the most ELO on Anubis: −33 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.14 · Nuke
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 23%
0.78 better than 73%
84.1 better than 71%
1.07 better than 69%
49% of 196 duels better than 41%
25% of 24 situations better than 16%
Dust 234
44% better than 28%
0.72 better than 45%
80.6 better than 53%
1.01 better than 48%
41% of 156 duels better than 9%
20% of 25 situations better than 9%
Ancient24
54% better than 63%
0.72 better than 42%
79.1 better than 40%
0.99 better than 42%
54% of 70 duels better than 70%
33% of 12 situations better than 40%
Anubis24
54% better than 61%
0.80 better than 83%
84.1 better than 71%
1.11 better than 83%
58% of 125 duels better than 86%
26% of 19 situations better than 24%
Cache15
40% -
0.76 -
83.3 -
1.05-
53% of 51 duels -
13% of 15 situations -
Nuke14
36% -
0.82 -
88.8 -
1.18-
58% of 67 duels -
43% of 7 situations -
Inferno7
57% -
0.71 -
82.8 -
1.00-
52% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrEdoo plays

Across 170 matches MrEdoo averages K/R 0.76, ADR 83.0 and a rating of 1.06. Biggest strength: Utility damage per round at 7.7, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 69 of 170 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. MrEdoo loses the most ELO on Anubis (−33 ELO, win rate 54%). Things go best in match 1 of the day (+153 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +153 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +16 pp, ELO +183. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 83.6. Last 30 days: 24 matches, win rate 50%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.