Mr4erep67

China
On FACEIT since 2018 400 matches tracked 191 matches in 30 days
ELO ▲ 72
3,042
30-day peak: 3,412
Rank EU ▼ 4,827 places
#7,143
China #211 in China
30 days · prev. #2,316 · best #1,592
Last updated:

How does Mr4erep67 play?

Rating 0.99 K/R 0.71 ADR 76.6 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 400 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (340 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.97−0.08 · Ø 1.05 better than 14%
Pistol kills per match 2.7
Knife kills 13 in 400 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 33%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 56x 4K, 5 aces in 340 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.6
= Stayed the same
ELO at 3,029
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
70 matches · 57% win rate
In match 4 of the day −30 ELO
51 matches · 41% win rate
On Saturdays +30 ELO, win rate 42%

Mr4erep67 loses the most ELO on Ancient: −60 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
52% better than 38%
0.73 better than 35%
77.9 better than 28%
1.00 better than 27%
50% of 682 duels better than 34%
29% of 51 situations better than 20%
Dust 293
51% better than 35%
0.70 better than 23%
74.9 better than 16%
0.97 better than 18%
46% of 521 duels better than 17%
36% of 47 situations better than 42%
Ancient70
57% better than 56%
0.74 better than 41%
78.7 better than 31%
1.04 better than 43%
52% of 360 duels better than 47%
41% of 29 situations better than 57%
Anubis61
51% better than 36%
0.66 better than 11%
71.5 better than 6%
0.93 better than 12%
43% of 334 duels better than 8%
25% of 40 situations better than 19%
Nuke29
41% better than 11%
0.74 better than 36%
79.6 better than 36%
1.00 better than 25%
56% of 160 duels better than 62%
24% of 21 situations better than 16%
Cache10
50% -
0.70 -
77.6 -
0.94-
61% of 46 duels -
100% of 2 situations -
Inferno3
67% -
0.92 -
94.3 -
1.23-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mr4erep67 plays

Across 400 matches Mr4erep67 averages K/R 0.71, ADR 76.6 and a rating of 0.99. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 57% win rate in 70 matches. In 134 of 400 matches the rating was 1.10 or higher (34%), in 163 it was below 0.90. In 340 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. Mr4erep67 loses the most ELO on Ancient (−60 ELO, win rate 57%). Things go best on Mirage (+144 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate, +124 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.6. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: ELO at 3,029. Last 30 days: 191 matches, win rate 50%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.