Mozykoe

Israel
199 matches tracked 26 matches in 30 days
Last updated:

How does Mozykoe play?

Rating 1.06 K/R 0.76 ADR 85.1 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 2.6
Knife kills 2 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 80%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 85.0, Headshots at 46%, ELO at 1,876
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −135 ELO
69 matches · 51% win rate
On Ancient −53 ELO
25 matches · 52% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 33%
On Fridays −23 ELO, win rate 41%

Mozykoe loses the most ELO on Dust 2: −135 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
51% better than 54%
0.78 better than 73%
87.3 better than 82%
1.10 better than 77%
50% of 277 duels better than 46%
30% of 56 situations better than 29%
Mirage46
46% better than 33%
0.74 better than 54%
82.8 better than 65%
1.03 better than 57%
44% of 148 duels better than 16%
45% of 33 situations better than 71%
Ancient25
52% better than 54%
0.78 better than 73%
89.3 better than 88%
1.07 better than 69%
58% of 107 duels better than 87%
38% of 13 situations right on the average
Inferno23
43% better than 18%
0.82 better than 81%
85.5 better than 71%
1.13 better than 73%
56% of 80 duels better than 70%
25% of 20 situations better than 20%
Anubis16
50% right on the average
0.69 better than 27%
79.2 better than 43%
0.98 better than 33%
33% of 39 duels better than 1%
57% of 7 situations better than 87%
Nuke15
60% better than 66%
0.76 right on the average
84.7 better than 60%
1.05 better than 48%
59% of 54 duels better than 80%
40% of 5 situations right on the average
Cache5
0% -
0.62 -
74.4 -
0.82-
37% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mozykoe plays

Across 199 matches Mozykoe averages K/R 0.76, ADR 85.1 and a rating of 1.06. Biggest strength: Utility damage per round at 6.2, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 85 of 199 matches the rating was 1.10 or higher (43%), in 65 it was below 0.90. In 142 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Mozykoe loses the most ELO on Dust 2 (−135 ELO, win rate 51%). Things go best on Mirage (+102 ELO, win rate 46%). Match no. 2 of the day goes best: 58% win rate, +100 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 85.0, Headshots at 46%, ELO at 1,876. Last 30 days: 26 matches, win rate 46%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.