Mounless

Russia
On FACEIT since 2022 204 matches tracked 58 matches in 30 days
ELO ▲ 430
2,268
30-day peak: 2,268
Rank EU
#110,118
Russia #31,212 in Russia
Last updated:

How does Mounless play?

Rating 0.95 (from 156 matches) K/R 0.73 ADR 80.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.8
Knife kills 7 in 204 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 28x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +85
= Stayed the same
K/R at 0.73, Rating at 0.95, ADR at 79.3, Win rate at 50%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
60 matches · 53% win rate
On Anubis −25 ELO
25 matches · 60% win rate
Between 6:00 and 12:00 −25 ELO, win rate 36%
On Wednesdays +3 ELO, win rate 41%

Mounless loses the most ELO on Mirage: −42 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.50 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 54%
0.75 right on the average
83.1 better than 60%
0.97 better than 27%
51% of 293 duels right on the average
58% of 12 situations better than 92%
Dust 244
48% better than 37%
0.69 better than 25%
77.7 better than 33%
0.84 better than 3%
46% of 218 duels better than 23%
33% of 6 situations better than 38%
Ancient38
37% better than 9%
0.74 better than 47%
81.4 better than 47%
0.96 better than 25%
46% of 166 duels better than 21%
0% of 1 situations better than 1%
Anubis25
60% better than 74%
0.76 better than 56%
83.5 better than 60%
0.99 better than 33%
51% of 121 duels better than 47%
14% of 7 situations better than 6%
Nuke21
57% better than 58%
0.71 better than 26%
76.8 better than 22%
0.97 better than 22%
49% of 113 duels better than 30%
29% of 7 situations better than 21%
Inferno7
43% -
0.77 -
78.4 -
1.03-
42% of 38 duels -
50% of 2 situations -
Cache5
60% -
0.78 -
79.6 -
1.10-
56% of 32 duels -
50% of 2 situations -
Overpass3
33% -
0.75 -
72.3 -
0.91-
20% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mounless plays

Across 204 matches Mounless averages K/R 0.73 and ADR 80.7; the rating across the 156 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 48 of 156 matches the rating was 1.10 or higher (31%), in 78 it was below 0.90. In 122 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Mounless loses the most ELO on Mirage (−42 ELO, win rate 53%). Things go best on Ancient (+25 ELO, win rate 37%). Match no. 2 of the day goes best: 57% win rate, −19 ELO. Improved over the last three months: ELO +85. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.95, ADR at 79.3, Win rate at 50%. Last 30 days: 58 matches, win rate 55%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.