MouR11

Kazakhstan
On FACEIT since 2017 125 matches tracked 96 matches in 30 days
ELO ▲ 142
2,152
30-day peak: 2,221
Rank EU
#156,026
Kazakhstan #5,999 in Kazakhstan
Last updated:

How does MouR11 play?

Rating 1.06 K/R 0.72 ADR 77.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.6
Knife kills 6 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 10x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MouR11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.92.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
58 matches · 60% win rate
In match 3 of the day −5 ELO
23 matches · 43% win rate
On Sundays −7 ELO, win rate 47%

MouR11 loses the most ELO on Mirage: −64 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.52 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
60% better than 81%
0.70 better than 33%
74.3 better than 21%
1.04 better than 56%
54% of 194 duels better than 69%
41% of 44 situations better than 57%
Dust 229
48% better than 38%
0.73 better than 45%
79.2 better than 41%
1.06 better than 60%
57% of 96 duels better than 80%
55% of 20 situations better than 88%
Ancient18
44% better than 24%
0.74 right on the average
80.2 better than 43%
1.03 right on the average
61% of 69 duels better than 94%
22% of 9 situations better than 13%
Inferno12
33% -
0.84 -
85.6 -
1.22-
52% of 50 duels -
33% of 9 situations -
Nuke4
75% -
0.74 -
75.8 -
1.02-
53% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MouR11 plays

Across 125 matches MouR11 averages K/R 0.72, ADR 77.2 and a rating of 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 38% headshots. The strongest map is Mirage with a 60% win rate in 58 matches. In 49 of 125 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 110 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: February 2026 at 1.36. MouR11 loses the most ELO on Mirage (−64 ELO, win rate 60%). Last 30 days: 96 matches, win rate 52%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.