Mothy1337

Russia
65 matches tracked 19 matches in 30 days
Last updated:

How does Mothy1337 play?

Rating 1.05 K/R 0.79 ADR 84.2 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 65 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
EntryClutcherHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 16x 4K, 0 aces in 65 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether Mothy1337 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
20 matches · 40% win rate
On Mondays −27 ELO, win rate 30%

Mothy1337 loses the most ELO in match 2 of the day: −27 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 75%
0.82 better than 87%
88.1 better than 87%
1.13 better than 85%
51% of 154 duels right on the average
40% of 10 situations better than 56%
Dust 217
47% better than 36%
0.81 better than 85%
82.6 better than 65%
1.09 better than 75%
47% of 74 duels better than 32%
54% of 13 situations better than 86%
Anubis10
40% -
0.74 -
89.4 -
0.96-
43% of 63 duels -
29% of 7 situations -
Ancient6
17% -
0.74 -
79.0 -
0.91-
49% of 39 duels -
40% of 5 situations -
Inferno4
25% -
0.75 -
67.0 -
0.96-
50% of 12 duels -
75% of 4 situations -
Nuke4
75% -
0.67 -
75.1 -
0.93-
33% of 21 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mothy1337 plays

Across 65 matches Mothy1337 averages K/R 0.79, ADR 84.2 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 9% of level 8 players. Averages 18.5 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 23 matches. In 25 of 65 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 65 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. Mothy1337 loses the most ELO in match 2 of the day (−27 ELO, win rate 40%). Things go best in match 1 of the day (+26 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +26 ELO. Last 30 days: 19 matches, win rate 37%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.