MosiKatili07

Kosovo
163 matches tracked 34 matches in 30 days
Last updated:

How does MosiKatili07 play?

Rating 0.90 K/R 0.66 ADR 74.8 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 163 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−6 pp · Ø 49% better than 5%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.88−0.09 · Ø 0.97 better than 11%
Pistol kills per match 2.2
Knife kills 7 in 163 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 11%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 17x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 62%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp, ELO +241
= Stayed the same
ADR at 74.3, Headshots at 42%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
26 matches · 50% win rate
In match 2 of the day −6 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 47%
On Fridays −12 ELO, win rate 40%

MosiKatili07 loses the most ELO on Anubis: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 1.68 · Inferno
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
45% better than 33%
0.62 better than 7%
72.4 better than 15%
0.88 better than 11%
40% of 205 duels better than 6%
35% of 20 situations better than 43%
Mirage41
49% better than 43%
0.71 better than 42%
76.7 better than 35%
0.93 better than 23%
44% of 209 duels better than 18%
40% of 35 situations better than 57%
Anubis26
50% right on the average
0.68 better than 28%
77.6 better than 39%
0.89 better than 13%
46% of 164 duels better than 26%
50% of 20 situations better than 77%
Inferno19
68% better than 92%
0.64 better than 16%
72.7 better than 20%
0.87 better than 11%
45% of 97 duels better than 21%
60% of 15 situations better than 90%
Ancient17
41% better than 23%
0.71 better than 42%
79.3 better than 45%
0.98 better than 44%
53% of 92 duels better than 65%
47% of 17 situations better than 73%
Nuke12
83% -
0.65 -
72.1 -
0.87-
47% of 70 duels -
55% of 11 situations -
Cache6
33% -
0.50 -
62.1 -
0.64-
31% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MosiKatili07 plays

Across 163 matches MosiKatili07 averages K/R 0.66, ADR 74.8 and a rating of 0.90. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 8 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 44 of 163 matches the rating was 1.10 or higher (27%), in 87 it was below 0.90. In 142 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. MosiKatili07 loses the most ELO on Anubis (−49 ELO, win rate 50%). Things go best on Dust 2 (+75 ELO, win rate 45%). Improved over the last three months: Win rate +10 pp, ELO +241. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 74.3, Headshots at 42%. Last 30 days: 34 matches, win rate 59%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.