Moscu

United Arab Emirates
207 matches tracked 103 matches in 30 days
Last updated:

How does Moscu play?

Rating 0.96 K/R 0.69 ADR 76.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
EntryClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 3.2
Knife kills 1 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 22x 4K, 2 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Moscu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 207 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
70 matches · 46% win rate
On Ancient −60 ELO
27 matches · 41% win rate
Between 6:00 and 12:00 −167 ELO, win rate 22%
On Wednesdays −25 ELO, win rate 40%

Moscu loses the most ELO on Mirage: −143 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
46% better than 33%
0.67 better than 21%
75.4 better than 24%
0.92 better than 19%
50% of 350 duels better than 46%
47% of 49 situations better than 75%
Dust 261
64% better than 88%
0.74 better than 55%
78.7 better than 43%
1.05 better than 63%
54% of 313 duels better than 69%
49% of 49 situations better than 78%
Ancient27
41% better than 17%
0.70 better than 31%
79.4 better than 41%
0.97 better than 34%
55% of 131 duels better than 75%
50% of 14 situations better than 79%
Anubis26
42% better than 21%
0.66 better than 16%
76.5 better than 29%
0.91 better than 15%
50% of 141 duels better than 44%
31% of 13 situations better than 34%
Nuke12
33% -
0.66 -
70.8 -
0.91-
47% of 64 duels -
17% of 6 situations -
Cache7
43% -
0.57 -
68.5 -
0.78-
56% of 36 duels -
50% of 2 situations -
Inferno4
75% -
0.76 -
81.6 -
1.09-
54% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Moscu plays

Across 207 matches Moscu averages K/R 0.69, ADR 76.7 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 9 players. Averages 15.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 61 matches. In 61 of 207 matches the rating was 1.10 or higher (29%), in 96 it was below 0.90. In 207 matches with detailed stats: 22 4Ks and 2 aces. Moscu loses the most ELO on Mirage (−143 ELO, win rate 46%). Things go best on Dust 2 (+62 ELO, win rate 64%). Match no. 1 of the day goes best: 59% win rate, −124 ELO. Last 30 days: 103 matches, win rate 49%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.