Morphiar

United Kingdom
284 matches tracked 21 matches in 30 days
Last updated:

How does Morphiar play?

Rating 0.98 K/R 0.73 ADR 81.6 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 284 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 48%−1 pp · Ø 49% better than 33%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 11%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.95−0.03 · Ø 0.98 better than 35%
Pistol kills per match 2.7
Knife kills 2 in 284 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.8%).

2K rounds 12.9%+0.1 pp · Ø 12.8% better than 47%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 68%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 3 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 66%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 28%
Deaths per round 77%+4 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 48%, ELO at 1,391
▼ Got worse
K/R −0.08, Rating −0.09, ADR −7.6, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.80). Just above the average (0.71).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −66 ELO
54 matches · 41% win rate
On Ancient −63 ELO
59 matches · 44% win rate
Between 6:00 and 12:00 +36 ELO, win rate 42%
On Wednesdays −27 ELO, win rate 43%

Morphiar loses the most ELO in match 1 of the day: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
50% right on the average
0.75 better than 64%
82.8 better than 67%
1.00 right on the average
45% of 336 duels better than 20%
33% of 24 situations better than 39%
Ancient59
44% better than 30%
0.75 better than 65%
83.1 better than 72%
0.97 better than 42%
54% of 371 duels better than 75%
30% of 37 situations better than 32%
Inferno46
59% better than 80%
0.73 better than 62%
83.9 better than 74%
0.98 better than 46%
51% of 231 duels right on the average
24% of 21 situations better than 19%
Anubis43
35% better than 8%
0.62 better than 9%
73.6 better than 20%
0.82 better than 5%
47% of 280 duels better than 30%
20% of 15 situations better than 15%
Mirage38
50% right on the average
0.80 better than 83%
83.8 better than 73%
1.09 better than 79%
53% of 229 duels better than 66%
48% of 23 situations better than 78%
Cache19
42% -
0.78 -
86.9 -
1.01-
46% of 112 duels -
40% of 5 situations -
Nuke18
67% better than 89%
0.74 right on the average
78.8 better than 46%
1.02 better than 47%
52% of 100 duels better than 58%
17% of 12 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How Morphiar plays

Across 284 matches Morphiar averages K/R 0.73, ADR 81.6 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 87% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 15.9 kills per match with 48% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 84 of 284 matches the rating was 1.10 or higher (30%), in 134 it was below 0.90. In 241 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: June 2026 at 1.14. Morphiar loses the most ELO in match 1 of the day (−66 ELO, win rate 41%). Things go best from match 5 of the day (−73 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −73 ELO. Got weaker: K/R −0.08, Rating −0.09, ADR −7.6, Headshots −3 pp. Unchanged in recent months: Win rate at 48%, ELO at 1,391. Last 30 days: 21 matches, win rate 43%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.